imgui-odin/examples/impl_win32_opengl3.odin

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2025-01-12 18:33:36 -05:00
package impl_wini32_opengl3
import "base:runtime"
import "core:os"
import "core:fmt"
import win32 "core:sys/windows"
import gl "vendor:OpenGL"
import imgui ".."
import imgui_win32 "../win32"
import imgui_gl3 "../opengl3"
main :: proc() {
run()
}
win32_hrc: win32.HGLRC
win32_main_window: win32.HDC
win32_width: i32
win32_height: i32
win32_gl_create :: proc(hwnd: win32.HWND, data: win32.HDC) -> b8
{
hdc: win32.HDC = win32.GetDC(hwnd)
pfd: win32.PIXELFORMATDESCRIPTOR = {}
pfd.nSize = size_of(pfd)
pfd.nVersion = 1
pfd.dwFlags = 0 // TODO flags
pfd.iPixelType = 0 // more flags
pfd.cColorBits = 32
pf: i32 = win32.ChoosePixelFormat(hdc, &pfd)
if pf == 0 do return false
if !win32.SetPixelFormat(hdc, pf, &pfd) do return false
win32.ReleaseDC(hwnd, hdc)
data = win32.GetDC(hwnd)
if win32_hrc == 0 do win32_hrc = win32.wglCreateContext(data)
return true
}
run :: proc() -> b32 {
wc: win32.WNDCLASSEXW = {}
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_glfw.InitForOpenGL(window, true)
imgui_gl3.InitEx(glsl_version)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo: b8 = true
for !glfw.WindowShouldClose(window) {
glfw.PollEvents()
if glfw.GetWindowAttrib(window, glfw.ICONIFIED) != 0 {
imgui_glfw.Sleep(10)
continue
}
imgui_gl3.NewFrame()
imgui_glfw.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
dw, dh:= glfw.GetFramebufferSize(window)
gl.Viewport(0, 0, dw, dh)
gl.ClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
gl.Clear(gl.COLOR_BUFFER_BIT);
imgui_gl3.RenderDrawData(imgui.GetDrawData());
glfw.SwapBuffers(window);
}
imgui_gl3.Shutdown()
imgui_glfw.Shutdown()
imgui.DestroyContext(nil)
glfw.DestroyWindow(window)
glfw.Terminate()
return true
}