78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
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// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
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// **DO NOT EDIT DIRECTLY**
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// https://github.com/dearimgui/dear_bindings
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include <stdio.h>
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// Wrap this in a namespace to keep it separate from the C++ API
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namespace cimgui
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{
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#include "impl_sdl2.h"
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}
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// By-value struct conversions
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// Function stubs
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#ifndef IMGUI_DISABLE
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_InitForOpenGL(cimgui::SDL_Window* window, void* sdl_gl_context)
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{
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return ::ImGui_ImplSDL2_InitForOpenGL(reinterpret_cast<::SDL_Window*>(window), sdl_gl_context);
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_InitForVulkan(cimgui::SDL_Window* window)
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{
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return ::ImGui_ImplSDL2_InitForVulkan(reinterpret_cast<::SDL_Window*>(window));
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_InitForD3D(cimgui::SDL_Window* window)
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{
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return ::ImGui_ImplSDL2_InitForD3D(reinterpret_cast<::SDL_Window*>(window));
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_InitForMetal(cimgui::SDL_Window* window)
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{
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return ::ImGui_ImplSDL2_InitForMetal(reinterpret_cast<::SDL_Window*>(window));
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_InitForSDLRenderer(cimgui::SDL_Window* window, cimgui::SDL_Renderer* renderer)
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{
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return ::ImGui_ImplSDL2_InitForSDLRenderer(reinterpret_cast<::SDL_Window*>(window), reinterpret_cast<::SDL_Renderer*>(renderer));
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_InitForOther(cimgui::SDL_Window* window)
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{
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return ::ImGui_ImplSDL2_InitForOther(reinterpret_cast<::SDL_Window*>(window));
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL2_Shutdown(void)
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{
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::ImGui_ImplSDL2_Shutdown();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL2_NewFrame(void)
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{
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::ImGui_ImplSDL2_NewFrame();
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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{
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return ::ImGui_ImplSDL2_ProcessEvent(event);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL2_SetGamepadMode(cimgui::ImGui_ImplSDL2_GamepadMode mode)
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{
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::ImGui_ImplSDL2_SetGamepadMode(static_cast<::ImGui_ImplSDL2_GamepadMode>(mode));
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL2_SetGamepadModeEx(cimgui::ImGui_ImplSDL2_GamepadMode mode, cimgui::_SDL_GameController** manual_gamepads_array, int manual_gamepads_count)
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{
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::ImGui_ImplSDL2_SetGamepadMode(static_cast<::ImGui_ImplSDL2_GamepadMode>(mode), reinterpret_cast<struct ::_SDL_GameController**>(manual_gamepads_array), manual_gamepads_count);
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}
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#endif // #ifndef IMGUI_DISABLE
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