// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings #include "imgui.h" #include "imgui_impl_sdl3.h" #include // Wrap this in a namespace to keep it separate from the C++ API namespace cimgui { #include "impl_sdl3.h" } // By-value struct conversions // Function stubs #ifndef IMGUI_DISABLE CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_InitForOpenGL(cimgui::SDL_Window* window, void* sdl_gl_context) { return ::ImGui_ImplSDL3_InitForOpenGL(reinterpret_cast<::SDL_Window*>(window), sdl_gl_context); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_InitForVulkan(cimgui::SDL_Window* window) { return ::ImGui_ImplSDL3_InitForVulkan(reinterpret_cast<::SDL_Window*>(window)); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_InitForD3D(cimgui::SDL_Window* window) { return ::ImGui_ImplSDL3_InitForD3D(reinterpret_cast<::SDL_Window*>(window)); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_InitForMetal(cimgui::SDL_Window* window) { return ::ImGui_ImplSDL3_InitForMetal(reinterpret_cast<::SDL_Window*>(window)); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_InitForSDLRenderer(cimgui::SDL_Window* window, cimgui::SDL_Renderer* renderer) { return ::ImGui_ImplSDL3_InitForSDLRenderer(reinterpret_cast<::SDL_Window*>(window), reinterpret_cast<::SDL_Renderer*>(renderer)); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_InitForOther(cimgui::SDL_Window* window) { return ::ImGui_ImplSDL3_InitForOther(reinterpret_cast<::SDL_Window*>(window)); } CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL3_Shutdown(void) { ::ImGui_ImplSDL3_Shutdown(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL3_NewFrame(void) { ::ImGui_ImplSDL3_NewFrame(); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) { return ::ImGui_ImplSDL3_ProcessEvent(event); } CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL3_SetGamepadMode(cimgui::ImGui_ImplSDL3_GamepadMode mode) { ::ImGui_ImplSDL3_SetGamepadMode(static_cast<::ImGui_ImplSDL3_GamepadMode>(mode)); } CIMGUI_IMPL_API void cimgui::cImGui_ImplSDL3_SetGamepadModeEx(cimgui::ImGui_ImplSDL3_GamepadMode mode, cimgui::SDL_Gamepad** manual_gamepads_array, int manual_gamepads_count) { ::ImGui_ImplSDL3_SetGamepadMode(static_cast<::ImGui_ImplSDL3_GamepadMode>(mode), reinterpret_cast<::SDL_Gamepad**>(manual_gamepads_array), manual_gamepads_count); } #endif // #ifndef IMGUI_DISABLE