package imgui_sdl3 #panic(`SDL3 will be supported once it is stable and available in Odin`) import sdl "vendor:sdl3" foreign import imgui_sdl3 "libdcimgui.so" GamepadMode :: enum { AutoFirst = 0, AutoAll = 1, Manual = 2, } @(default_calling_convention = "cdecl", link_prefix = "cImGui_") foreign imgui { InitForOpenGL :: proc(window: ^sdl.Window, sdl_gl_context: rawptr) -> b32 --- InitForVulkan :: proc(window: ^sdl.Window) -> b32 --- InitForD3D :: proc(window: ^sdl.Window) -> b32 --- InitForMetal :: proc(window: ^sdl.Window) -> b32 --- InitForSDLRenderer :: proc(window: ^sdl.Window, renderer: ^sdl.Renderer) -> b32 --- InitForOther :: proc(window: ^sdl.Window) -> b32 --- Shutdown :: proc() --- NewFrame :: proc() --- ProcessEvent :: proc(event: ^sdl.Event) -> b32 --- SetGamepadMode :: proc(mode: GamepadMode) --- SetGamepadModeEx :: proc(mode: GamepadMode, manual_gamepads_array: ^^sdl.Gamepad, manual_gamepads_count: i32) --- }