package impl_vulkan import imgui "../" import vk "vendor:vulkan" when ODIN_OS == .Windows { foreign import impl_vulkan "../lib/dcimgui_impl_vulkan.lib" } else when ODIN_OS == .Linux { foreign import impl_vulkan "../lib/linux/libdcimgui_impl_vulkan.a" } else when ODIN_OS == .Darwin { foreign import impl_vulkan "../lib/darwin/libdcimgui_impl_vulkan_arm64.a" // #panic(`Vulkan backend is not implemented yet for macOS; Consider using Metal instead`) } @(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplVulkan_") foreign impl_vulkan { Init :: proc(info: ^InitInfo) -> b8 --- Shutdown :: proc() --- NewFrame :: proc() --- RenderDrawData :: proc(draw_data: ^imgui.ImDrawData, command_buffer: vk.CommandBuffer, pipeline: vk.Pipeline = 0) --- CreateFontsTexture :: proc() -> b8 --- DestroyFontsTexture :: proc() --- SetMinImageCount :: proc(min_image_count: u32) --- AddTexture :: proc(sampler: vk.Sampler, image_view: vk.ImageView, image_layout: vk.ImageLayout) -> vk.DescriptorSet --- RemoveTexture :: proc(descriptor_set: vk.DescriptorSet) --- LoadFunctions :: proc(loader_func: proc(function_name: cstring, user_data: rawptr), user_data: rawptr = nil) -> b8 --- } @(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplVulkanH_") foreign impl_vulkan { CreateOrResizeWindow :: proc( instance: vk.Instance, physical_device: vk.PhysicalDevice, device: vk.Device, wnd: ^Window, queue_family: u32, allocator: ^vk.AllocationCallbacks, w: i32, h: i32, min_image_count: u32) --- DestroyWindow :: proc(instance: vk.Instance, device: vk.Device, wnd: ^Window, allocator: ^vk.AllocationCallbacks) --- SelectSurfaceFormat :: proc(physical_device: vk.PhysicalDevice, surface: vk.SurfaceKHR, request_formats: [^]vk.Format, request_formats_count: i32, request_color_space: vk.ColorSpaceKHR) -> vk.SurfaceFormatKHR --- SelectPresentMode :: proc(physical_device: vk.PhysicalDevice, surface: vk.SurfaceKHR, request_modes: [^]vk.PresentModeKHR, request_modes_count: i32) -> vk.PresentModeKHR --- GetMinImageCountFromPresentMode :: proc(present_mode: vk.PresentModeKHR) -> i32 --- } InitInfo :: struct { Instance: vk.Instance, PhysicalDevice: vk.PhysicalDevice, Device: vk.Device, QueueFamily: u32, Queue: vk.Queue, DescriptorPool: vk.DescriptorPool, RenderPass: vk.RenderPass, MinImageCount: u32, ImageCount: u32, MSAASamples: vk.SampleCountFlags, PipelineCache: vk.PipelineCache, Subpass: u32, DescriptorPoolSize: u32, UseDynamicRendering: b8, PipelineRenderingCreateInfo: vk.PipelineRenderingCreateInfoKHR, Allocator: ^vk.AllocationCallbacks, CheckVkResultFn: proc(err: vk.Result), MinAllocationSize: vk.DeviceSize, } RenderState :: struct { CommandBuffer: vk.CommandBuffer, Pipeline: vk.Pipeline, PipelineLayout: vk.PipelineLayout, } Frame :: struct { CommandPool: vk.CommandPool, CommandBuffer: vk.CommandBuffer, Fence: vk.Fence, Backbuffer: vk.Image, BackbufferView: vk.ImageView, Framebuffer: vk.Framebuffer, } FrameSemaphores :: struct { ImageAcquiredSemaphore: vk.Semaphore, RenderCompleteSemaphore: vk.Semaphore, } Window :: struct { Width: i32, Height: i32, Swapchain: vk.SwapchainKHR, Surface: vk.SurfaceKHR, SurfaceFormat: vk.SurfaceFormatKHR, PresentMode: vk.PresentModeKHR, RenderPass: vk.RenderPass, Pipeline: vk.Pipeline, UseDynamicRendering: b8, ClearEnable: b8, ClearValue: vk.ClearValue, FrameIndex: u32, ImageCount: u32, SemaphoreCount: u32, SemaphoreIndex: u32, Frames: [^]Frame, FrameSemaphores: [^]FrameSemaphores, }