// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings // dear imgui: Platform Backend for GLFW // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) // Implemented features: // [X] Platform: Clipboard support. // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Learn about Dear ImGui: // - FAQ https://dearimgui.com/faq // - Getting Started https://dearimgui.com/getting-started // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp #pragma once #ifdef __cplusplus extern "C" { #endif #include "../dcimgui.h" #ifndef IMGUI_DISABLE typedef struct GLFWwindow GLFWwindow; typedef struct GLFWmonitor GLFWmonitor; typedef struct ImDrawData_t ImDrawData; // Follow "Getting Started" link and check examples/ folder to learn about using backends! CIMGUI_IMPL_API bool cImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); CIMGUI_IMPL_API bool cImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); CIMGUI_IMPL_API bool cImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); CIMGUI_IMPL_API void cImGui_ImplGlfw_Shutdown(void); CIMGUI_IMPL_API void cImGui_ImplGlfw_NewFrame(void); // Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL) #ifdef __EMSCRIPTEN__ CIMGUI_IMPL_API void cImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector); //static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0 #endif // #ifdef __EMSCRIPTEN__ // GLFW callbacks install // - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. CIMGUI_IMPL_API void cImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); CIMGUI_IMPL_API void cImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); // GFLW callbacks options: // - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) CIMGUI_IMPL_API void cImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); // GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks) CIMGUI_IMPL_API void cImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84 CIMGUI_IMPL_API void cImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84 CIMGUI_IMPL_API void cImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87 CIMGUI_IMPL_API void cImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); CIMGUI_IMPL_API void cImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); CIMGUI_IMPL_API void cImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); CIMGUI_IMPL_API void cImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); CIMGUI_IMPL_API void cImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); // GLFW helpers CIMGUI_IMPL_API void cImGui_ImplGlfw_Sleep(int milliseconds); #endif// #ifndef IMGUI_DISABLE #ifdef __cplusplus } // End of extern "C" block #endif