imgui-odin/examples/impl_glfw_opengl3.odin
2025-01-12 18:33:36 -05:00

89 lines
2.4 KiB
Odin

package impl_glfw_opengl3
import "base:runtime"
import "core:os"
import "core:fmt"
import "vendor:glfw"
import gl "vendor:OpenGL"
import imgui ".."
import imgui_glfw "../glfw"
import imgui_gl3 "../opengl3"
main :: proc() {
run()
}
glfw_error_cb :: proc "c" (error: i32, desc: cstring) {
context = runtime.default_context()
fmt.eprintln("[GLFW Error]", error, desc)
}
run :: proc() -> b32 {
glfw.SetErrorCallback(glfw_error_cb)
glfw.Init() or_return
glsl_version: cstring = "#version 330"
// glsl_version: cstring = "#version 130"
glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, 3)
glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, 2)
glfw.WindowHint(glfw.OPENGL_FORWARD_COMPAT, true)
window := glfw.CreateWindow(1280, 720, "Test", nil, nil)
if window == nil do return false
glfw.MakeContextCurrent(window)
glfw.SwapInterval(1)
gl.load_up_to(3, 3, glfw.gl_set_proc_address)
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_glfw.InitForOpenGL(window, true)
imgui_gl3.InitEx(glsl_version)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo: b8 = true
for !glfw.WindowShouldClose(window) {
glfw.PollEvents()
if glfw.GetWindowAttrib(window, glfw.ICONIFIED) != 0 {
imgui_glfw.Sleep(10)
continue
}
imgui_gl3.NewFrame()
imgui_glfw.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
dw, dh:= glfw.GetFramebufferSize(window)
gl.Viewport(0, 0, dw, dh)
gl.ClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
gl.Clear(gl.COLOR_BUFFER_BIT);
imgui_gl3.RenderDrawData(imgui.GetDrawData());
glfw.SwapBuffers(window);
}
imgui_gl3.Shutdown()
imgui_glfw.Shutdown()
imgui.DestroyContext(nil)
glfw.DestroyWindow(window)
glfw.Terminate()
return true
}