imgui-odin/glfw/impl_glfw.h
2025-01-12 18:33:36 -05:00

74 lines
4.7 KiB
C

// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
// **DO NOT EDIT DIRECTLY**
// https://github.com/dearimgui/dear_bindings
// dear imgui: Platform Backend for GLFW
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// Implemented features:
// [X] Platform: Clipboard support.
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#ifdef __cplusplus
extern "C"
{
#endif
#include "../dcimgui.h"
#ifndef IMGUI_DISABLE
typedef struct GLFWwindow GLFWwindow;
typedef struct GLFWmonitor GLFWmonitor;
typedef struct ImDrawData_t ImDrawData;
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
CIMGUI_IMPL_API bool cImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
CIMGUI_IMPL_API bool cImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
CIMGUI_IMPL_API bool cImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
CIMGUI_IMPL_API void cImGui_ImplGlfw_Shutdown(void);
CIMGUI_IMPL_API void cImGui_ImplGlfw_NewFrame(void);
// Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL)
#ifdef __EMSCRIPTEN__
CIMGUI_IMPL_API void cImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector);
//static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0
#endif // #ifdef __EMSCRIPTEN__
// GLFW callbacks install
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
CIMGUI_IMPL_API void cImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
CIMGUI_IMPL_API void cImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
// GFLW callbacks options:
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
CIMGUI_IMPL_API void cImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
CIMGUI_IMPL_API void cImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
CIMGUI_IMPL_API void cImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
CIMGUI_IMPL_API void cImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
CIMGUI_IMPL_API void cImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
CIMGUI_IMPL_API void cImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
CIMGUI_IMPL_API void cImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
CIMGUI_IMPL_API void cImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
CIMGUI_IMPL_API void cImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
// GLFW helpers
CIMGUI_IMPL_API void cImGui_ImplGlfw_Sleep(int milliseconds);
#endif// #ifndef IMGUI_DISABLE
#ifdef __cplusplus
} // End of extern "C" block
#endif