103 lines
3.9 KiB
Odin
103 lines
3.9 KiB
Odin
package impl_vulkan
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import imgui "../"
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import vk "vendor:vulkan"
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when ODIN_OS == .Windows {
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foreign import impl_vulkan "../lib/dcimgui_impl_vulkan.lib"
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} else when ODIN_OS == .Linux {
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foreign import impl_vulkan "../lib/linux/libdcimgui_impl_vulkan.a"
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} else when ODIN_OS == .Darwin {
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foreign import impl_vulkan "../lib/darwin/libdcimgui_impl_vulkan_arm64.a"
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// #panic(`Vulkan backend is not implemented yet for macOS; Consider using Metal instead`)
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}
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@(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplVulkan_")
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foreign impl_vulkan {
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Init :: proc(info: ^InitInfo) -> b8 ---
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Shutdown :: proc() ---
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NewFrame :: proc() ---
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RenderDrawData :: proc(draw_data: ^imgui.ImDrawData, command_buffer: vk.CommandBuffer, pipeline: vk.Pipeline = 0) ---
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CreateFontsTexture :: proc() -> b8 ---
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DestroyFontsTexture :: proc() ---
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SetMinImageCount :: proc(min_image_count: u32) ---
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AddTexture :: proc(sampler: vk.Sampler, image_view: vk.ImageView, image_layout: vk.ImageLayout) -> vk.DescriptorSet ---
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RemoveTexture :: proc(descriptor_set: vk.DescriptorSet) ---
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LoadFunctions :: proc(loader_func: proc(function_name: cstring, user_data: rawptr), user_data: rawptr = nil) -> b8 ---
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}
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@(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplVulkanH_")
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foreign impl_vulkan {
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CreateOrResizeWindow :: proc(
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instance: vk.Instance,
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physical_device: vk.PhysicalDevice,
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device: vk.Device,
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wnd: ^Window,
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queue_family: u32,
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allocator: ^vk.AllocationCallbacks,
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w: i32,
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h: i32,
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min_image_count: u32) ---
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DestroyWindow :: proc(instance: vk.Instance, device: vk.Device, wnd: ^Window, allocator: ^vk.AllocationCallbacks) ---
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SelectSurfaceFormat :: proc(physical_device: vk.PhysicalDevice, surface: vk.SurfaceKHR, request_formats: [^]vk.Format, request_formats_count: i32, request_color_space: vk.ColorSpaceKHR) -> vk.SurfaceFormatKHR ---
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SelectPresentMode :: proc(physical_device: vk.PhysicalDevice, surface: vk.SurfaceKHR, request_modes: [^]vk.PresentModeKHR, request_modes_count: i32) -> vk.PresentModeKHR ---
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GetMinImageCountFromPresentMode :: proc(present_mode: vk.PresentModeKHR) -> i32 ---
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}
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InitInfo :: struct {
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Instance: vk.Instance,
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PhysicalDevice: vk.PhysicalDevice,
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Device: vk.Device,
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QueueFamily: u32,
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Queue: vk.Queue,
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DescriptorPool: vk.DescriptorPool,
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RenderPass: vk.RenderPass,
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MinImageCount: u32,
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ImageCount: u32,
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MSAASamples: vk.SampleCountFlags,
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PipelineCache: vk.PipelineCache,
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Subpass: u32,
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DescriptorPoolSize: u32,
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UseDynamicRendering: b8,
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PipelineRenderingCreateInfo: vk.PipelineRenderingCreateInfoKHR,
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Allocator: ^vk.AllocationCallbacks,
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CheckVkResultFn: proc(err: vk.Result),
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MinAllocationSize: vk.DeviceSize,
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}
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RenderState :: struct {
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CommandBuffer: vk.CommandBuffer,
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Pipeline: vk.Pipeline,
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PipelineLayout: vk.PipelineLayout,
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}
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Frame :: struct {
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CommandPool: vk.CommandPool,
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CommandBuffer: vk.CommandBuffer,
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Fence: vk.Fence,
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Backbuffer: vk.Image,
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BackbufferView: vk.ImageView,
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Framebuffer: vk.Framebuffer,
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}
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FrameSemaphores :: struct {
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ImageAcquiredSemaphore: vk.Semaphore,
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RenderCompleteSemaphore: vk.Semaphore,
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}
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Window :: struct {
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Width: i32,
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Height: i32,
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Swapchain: vk.SwapchainKHR,
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Surface: vk.SurfaceKHR,
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SurfaceFormat: vk.SurfaceFormatKHR,
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PresentMode: vk.PresentModeKHR,
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RenderPass: vk.RenderPass,
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Pipeline: vk.Pipeline,
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UseDynamicRendering: b8,
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ClearEnable: b8,
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ClearValue: vk.ClearValue,
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FrameIndex: u32,
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ImageCount: u32,
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SemaphoreCount: u32,
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SemaphoreIndex: u32,
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Frames: [^]Frame,
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FrameSemaphores: [^]FrameSemaphores,
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}
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