Init
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// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
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// **DO NOT EDIT DIRECTLY**
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// https://github.com/dearimgui/dear_bindings
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#include "imgui.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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// Wrap this in a namespace to keep it separate from the C++ API
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namespace cimgui
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{
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#include "impl_opengl3.h"
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}
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// By-value struct conversions
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// Function stubs
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#ifndef IMGUI_DISABLE
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplOpenGL3_Init(void)
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{
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return ::ImGui_ImplOpenGL3_Init();
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplOpenGL3_InitEx(const char* glsl_version)
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{
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return ::ImGui_ImplOpenGL3_Init(glsl_version);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplOpenGL3_Shutdown(void)
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{
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::ImGui_ImplOpenGL3_Shutdown();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplOpenGL3_NewFrame(void)
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{
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::ImGui_ImplOpenGL3_NewFrame();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplOpenGL3_RenderDrawData(cimgui::ImDrawData* draw_data)
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{
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::ImGui_ImplOpenGL3_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data));
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplOpenGL3_CreateFontsTexture(void)
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{
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return ::ImGui_ImplOpenGL3_CreateFontsTexture();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplOpenGL3_DestroyFontsTexture(void)
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{
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::ImGui_ImplOpenGL3_DestroyFontsTexture();
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplOpenGL3_CreateDeviceObjects(void)
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{
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return ::ImGui_ImplOpenGL3_CreateDeviceObjects();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplOpenGL3_DestroyDeviceObjects(void)
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{
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::ImGui_ImplOpenGL3_DestroyDeviceObjects();
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}
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#endif // #ifndef IMGUI_DISABLE
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