Init
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package imgui_sdl2
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when ODIN_OS == .Windows {
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foreign import imgui_sdl2 "../lib/dcimgui_impl_sdl2.lib"
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}
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else when ODIN_OS == .Linux {
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foreign import imgui_sdl2 "../lib/linux/libdcimgui_impl_sdl2.a"
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}
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else when ODIN_OS == .Darwin {
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foreign import imgui_sdl2 "../lib/darwin/libdcimgui_impl_sdl2_arm64.a"
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}
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import sdl "vendor:sdl2"
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GamepadMode :: enum {
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AutoFirst = 0,
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AutoAll = 1,
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Manual = 2,
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}
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@(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplSDL2_")
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foreign imgui_sdl2 {
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InitForOpenGL :: proc(window: ^sdl.Window, sdl_gl_context: rawptr) -> b8 ---
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InitForVulkan :: proc(window: ^sdl.Window) -> b8 ---
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InitForD3D :: proc(window: ^sdl.Window) -> b8 ---
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InitForMetal :: proc(window: ^sdl.Window) -> b8 ---
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InitForSDLRenderer :: proc(window: ^sdl.Window, renderer: ^sdl.Renderer) -> b8 ---
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InitForOther :: proc(window: ^sdl.Window) -> b8 ---
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Shutdown :: proc() ---
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NewFrame :: proc() ---
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ProcessEvent :: proc(event: ^sdl.Event) -> b8 ---
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SetGamepadMode :: proc(mode: GamepadMode) ---
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SetGamepadModeEx :: proc(mode: GamepadMode, manual_gamepads_array: ^^sdl.GameController, manual_gamepads_count: i32) ---
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}
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