Init
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package imgui_sdl3
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#panic(`SDL3 will be supported once it is stable and available in Odin`)
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import sdl "vendor:sdl3"
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foreign import imgui_sdl3 "libdcimgui.so"
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GamepadMode :: enum {
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AutoFirst = 0,
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AutoAll = 1,
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Manual = 2,
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}
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@(default_calling_convention = "cdecl", link_prefix = "cImGui_")
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foreign imgui {
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InitForOpenGL :: proc(window: ^sdl.Window, sdl_gl_context: rawptr) -> b32 ---
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InitForVulkan :: proc(window: ^sdl.Window) -> b32 ---
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InitForD3D :: proc(window: ^sdl.Window) -> b32 ---
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InitForMetal :: proc(window: ^sdl.Window) -> b32 ---
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InitForSDLRenderer :: proc(window: ^sdl.Window, renderer: ^sdl.Renderer) -> b32 ---
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InitForOther :: proc(window: ^sdl.Window) -> b32 ---
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Shutdown :: proc() ---
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NewFrame :: proc() ---
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ProcessEvent :: proc(event: ^sdl.Event) -> b32 ---
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SetGamepadMode :: proc(mode: GamepadMode) ---
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SetGamepadModeEx :: proc(mode: GamepadMode, manual_gamepads_array: ^^sdl.Gamepad, manual_gamepads_count: i32) ---
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}
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