Switch to static odin generator

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# References
## [Intel® 64 and IA-32 Architectures Software Developers Manual](https://software.intel.com/en-us/download/intel-64-and-ia-32-architectures-sdm-combined-volumes-1-2a-2b-2c-2d-3a-3b-3c-3d-and-4)
## Intel® 64 and IA-32 Architectures Software Developers Manual
- <https://software.intel.com/en-us/download/intel-64-and-ia-32-architectures-sdm-combined-volumes-1-2a-2b-2c-2d-3a-3b-3c-3d-and-4>
## [CUDA C++ Programming Guide](https://docs.nvidia.com/cuda/pdf/CUDA_C_Programming_Guide.pdf)
## CUDA C++ Programming Guide
- <https://docs.nvidia.com/cuda/pdf/CUDA_C_Programming_Guide.pdf>
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### Memory Allocation Strategies
- https://www.gingerbill.org/series/memory-allocation-strategies/
- <https://www.gingerbill.org/series/memory-allocation-strategies/>
### Immediate-Mode Graphical User Interfaces (2005)
- https://caseymuratori.com/blog_0001
- <https://caseymuratori.com/blog_0001>
- https://www.youtube.com/watch?v=Z1qyvQsjK5Y
- <https://www.youtube.com/watch?v=Z1qyvQsjK5Y>
### What Color is Your Function?
- https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/
- <https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/>
### Real-time audio programming 101: time waits for nothing
- http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
- <http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing>
### Triangulation
- https://www.humus.name/index.php?ID=228
- <https://www.humus.name/index.php?ID=228>
### Quantifying the Performance of Garbage Collection vs. Explicit Memory Management
- https://people.cs.umass.edu/~emery/pubs/gcvsmalloc.pdf
- <https://people.cs.umass.edu/~emery/pubs/gcvsmalloc.pdf>
### Typing is Hard
- https://3fx.ch/typing-is-hard.html
- <https://3fx.ch/typing-is-hard.html>
### The Aggregate Magic Algorithms
- http://aggregate.org/MAGIC/
- <http://aggregate.org/MAGIC/>
### Ryan Fleury's UI Series
Semi-paywalled
- https://www.rfleury.com/p/ui-series-table-of-contents
- <https://www.rfleury.com/p/ui-series-table-of-contents>
### You Could Have Invented Monads! (And Maybe You Already Have.)
- http://blog.sigfpe.com/2006/08/you-could-have-invented-monads-and.html
- <http://blog.sigfpe.com/2006/08/you-could-have-invented-monads-and.html>
### Fix Your Timestep!
- https://gafferongames.com/post/fix_your_timestep/
- <https://gafferongames.com/post/fix_your_timestep/>
### UTF-8 Everywhere
- http://utf8everywhere.org
- <http://utf8everywhere.org>
### Parsing Gigabytes of JSON per Second
- https://arxiv.org/abs/1902.08318 [[PDF](https://arxiv.org/pdf/1902.08318)]
- <https://arxiv.org/abs/1902.08318> [[PDF](https://arxiv.org/pdf/1902.08318)]
### What are OKLCH colors?
- https://jakub.kr/components/oklch-colors
- <https://jakub.kr/components/oklch-colors>
### Software Foundations series
- https://softwarefoundations.cis.upenn.edu/
- <https://softwarefoundations.cis.upenn.edu/>
### Software Rendering Alpha-Blending Tricks
- https://gist.github.com/mattiasgustavsson/c11e824e3d603d0c86e5e0dde4ecf839
- <https://gist.github.com/mattiasgustavsson/c11e824e3d603d0c86e5e0dde4ecf839>
### A Relational Model of Data for Large Shared Data Banks
- https://fermatslibrary.com/s/a-relational-model-of-data-for-large-shared-data-banks
- <https://fermatslibrary.com/s/a-relational-model-of-data-for-large-shared-data-banks>
### Powersort
- https://www.wild-inter.net/publications/munro-wild-2018.pdf
- <https://www.wild-inter.net/publications/munro-wild-2018.pdf>
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## Recompilations
### Zelda64Recomp
- https://github.com/Zelda64Recomp/Zelda64Recomp
- <https://github.com/Zelda64Recomp/Zelda64Recomp>
## Open-source Recreations
### OpenMW
- https://github.com/OpenMW/openmw
- <https://github.com/OpenMW/openmw>
### OpenTTD
- https://github.com/OpenTTD/OpenTTD
- <https://github.com/OpenTTD/OpenTTD>
### NFSIISE
- https://github.com/zaps166/NFSIISE
- <https://github.com/zaps166/NFSIISE>
### RE3
- https://github.com/github/dmca/blob/master/2021/02/2021-02-19-take-two.md
- <https://github.com/github/dmca/blob/master/2021/02/2021-02-19-take-two.md>
- :(
## WidescreenFixesPack
- https://thirteenag.github.io/wfp
- https://github.com/ThirteenAG/WidescreenFixesPack
- <https://thirteenag.github.io/wfp>
- <https://github.com/ThirteenAG/WidescreenFixesPack>
## Linux Arm Handhelds
- https://portmaster.games/
- <https://portmaster.games/>
- native ports of the reimplementations of many old-skool games