This commit is contained in:
2025-01-12 18:33:36 -05:00
commit 7a66ef5269
54 changed files with 12993 additions and 0 deletions

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package impl_sdl2_metal
import "base:runtime"
import "core:os"
import "core:fmt"
import mtl "vendor:darwin/Metal"
import ns "core:sys/darwin/Foundation"
import ca "vendor:darwin/QuartzCore"
import glfw "vendor:glfw"
import imgui ".."
import imgui_glfw "../glfw"
import imgui_mtl "../metal"
main :: proc() {
run()
}
glfw_error_cb :: proc "c" (error: i32, desc: cstring) {
context = runtime.default_context()
fmt.eprintln("[GLFW Error]", error, desc)
}
run :: proc() -> b32 {
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
glfw.SetErrorCallback(glfw_error_cb)
glfw.Init() or_return
glfw.WindowHint(glfw.CLIENT_API, glfw.NO_API)
window := glfw.CreateWindow(1280, 720, "Test", nil, nil)
if window == nil do return false
device := mtl.CreateSystemDefaultDevice()
defer device->release()
command_queue := device->newCommandQueue()
defer command_queue->release()
imgui_glfw.InitForOpenGL(window, true)
imgui_mtl.Init(device)
ns_win := glfw.GetCocoaWindow(window)
ns_view := glfw.GetCocoaView(window)
layer := ca.MetalLayer.layer()
layer->setDevice(device)
layer->setPixelFormat(.BGRA8Unorm)
ns_view->setLayer(layer)
ns_view->setWantsLayer(true)
render_pass_desc := mtl.RenderPassDescriptor.renderPassDescriptor()
defer render_pass_desc->release()
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo: b8 = true
for !glfw.WindowShouldClose(window) {
glfw.PollEvents()
w, h: i32 = glfw.GetFramebufferSize(window)
layer->setDrawableSize({width=ns.Float(w), height=ns.Float(h)})
drawable := layer->nextDrawable()
defer drawable->release()
col_attachment := render_pass_desc->colorAttachments()->object(0)
col_attachment->setClearColor(mtl.ClearColor{
f64(clear_color[0] * clear_color[3]),
f64(clear_color[1] * clear_color[3]),
f64(clear_color[2] * clear_color[3]),
f64(clear_color[3])})
col_attachment->setTexture(drawable->texture())
col_attachment->setLoadAction(.Clear)
col_attachment->setStoreAction(.Store)
command_buffer := command_queue->commandBuffer()
defer command_buffer->release()
render_encoder := command_buffer->renderCommandEncoderWithDescriptor(render_pass_desc)
defer render_encoder->release()
render_encoder->pushDebugGroup(ns.MakeConstantString("test"))
imgui_mtl.NewFrame(render_pass_desc)
imgui_glfw.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
imgui_mtl.RenderDrawData(imgui.GetDrawData(), command_buffer, render_encoder);
render_encoder->popDebugGroup()
render_encoder->endEncoding()
command_buffer->presentDrawable(drawable)
command_buffer->commit()
}
imgui_mtl.Shutdown()
imgui_glfw.Shutdown()
imgui.DestroyContext(nil)
glfw.DestroyWindow(window)
glfw.Terminate()
return true
}

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package impl_glfw_opengl3
import "base:runtime"
import "core:os"
import "core:fmt"
import "vendor:glfw"
import gl "vendor:OpenGL"
import imgui ".."
import imgui_glfw "../glfw"
import imgui_gl3 "../opengl3"
main :: proc() {
run()
}
glfw_error_cb :: proc "c" (error: i32, desc: cstring) {
context = runtime.default_context()
fmt.eprintln("[GLFW Error]", error, desc)
}
run :: proc() -> b32 {
glfw.SetErrorCallback(glfw_error_cb)
glfw.Init() or_return
glsl_version: cstring = "#version 330"
// glsl_version: cstring = "#version 130"
glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, 3)
glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, 2)
glfw.WindowHint(glfw.OPENGL_FORWARD_COMPAT, true)
window := glfw.CreateWindow(1280, 720, "Test", nil, nil)
if window == nil do return false
glfw.MakeContextCurrent(window)
glfw.SwapInterval(1)
gl.load_up_to(3, 3, glfw.gl_set_proc_address)
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_glfw.InitForOpenGL(window, true)
imgui_gl3.InitEx(glsl_version)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo: b8 = true
for !glfw.WindowShouldClose(window) {
glfw.PollEvents()
if glfw.GetWindowAttrib(window, glfw.ICONIFIED) != 0 {
imgui_glfw.Sleep(10)
continue
}
imgui_gl3.NewFrame()
imgui_glfw.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
dw, dh:= glfw.GetFramebufferSize(window)
gl.Viewport(0, 0, dw, dh)
gl.ClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
gl.Clear(gl.COLOR_BUFFER_BIT);
imgui_gl3.RenderDrawData(imgui.GetDrawData());
glfw.SwapBuffers(window);
}
imgui_gl3.Shutdown()
imgui_glfw.Shutdown()
imgui.DestroyContext(nil)
glfw.DestroyWindow(window)
glfw.Terminate()
return true
}

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package impl_glfw_vulkan
import "core:fmt"
import "core:strings"
import "core:bytes"
import "base:runtime"
import "vendor:glfw"
import vk "vendor:vulkan"
import imgui ".."
import imgui_glfw "../glfw"
import imgui_vk "../vulkan"
vk_allocator: ^vk.AllocationCallbacks = nil
vk_instance: vk.Instance = nil
vk_physical_device: vk.PhysicalDevice = nil
vk_device: vk.Device = nil
vk_queue_family: u32 = max(u32)
vk_queue: vk.Queue = nil
vk_pipeline_cache: vk.PipelineCache = 0
vk_descriptor_pool: vk.DescriptorPool = 0
imgui_vk_main_window_data: imgui_vk.Window
imgui_vk_min_image_count: u32 = 2
imgui_vk_swap_chain_rebuild: b32 = false
main :: proc() { run() }
vk_select_physical_device :: proc() -> vk.PhysicalDevice {
vk_res: vk.Result
gpu_count: u32 = 0
vk_res = vk.EnumeratePhysicalDevices(vk_instance, &gpu_count, nil)
if !vk_res_ok(vk_res) do return nil
if gpu_count <= 0 {
fmt.eprintln("no gpus found")
return nil
}
gpus := make([dynamic]vk.PhysicalDevice, gpu_count)
vk_res = vk.EnumeratePhysicalDevices(vk_instance, &gpu_count, raw_data(gpus))
if !vk_res_ok(vk_res) do return nil
for gpu, i in gpus {
properties: vk.PhysicalDeviceProperties = {}
vk.GetPhysicalDeviceProperties(gpu, &properties)
if properties.deviceType == .DISCRETE_GPU do return gpu
}
return gpus[0]
}
is_ext_available :: proc(properties: [] vk.ExtensionProperties, extension: cstring)-> b32 {
for &property in properties {
if cstring(&property.extensionName[0]) == extension do return true
}
return false
}
vk_res_ok :: proc(res: vk.Result) -> b32 {
if res >= .SUCCESS {
if res != .SUCCESS do fmt.eprintln("[VULKAN Info]", res)
return true
}
fmt.eprintln("[VULKAN Error]", res)
return false
}
glfw_error_cb :: proc "c" (error: i32, desc: cstring) {
context = runtime.default_context()
fmt.eprintln("[GLFW Error]", error, desc)
}
run :: proc() -> b32 {
glfw.SetErrorCallback(glfw_error_cb)
glfw.Init() or_return
glfw.WindowHint(glfw.CLIENT_API, glfw.NO_API)
window := glfw.CreateWindow(
1280,
720,
"Test",
nil,
nil
)
glfw.VulkanSupported() or_return
vk.load_proc_addresses(glfw.GetInstanceProcAddress(nil, "vkGetInstanceProcAddr"))
vk_res: vk.Result
extensions := make([dynamic]cstring)
defer delete(extensions)
for ext in glfw.GetRequiredInstanceExtensions() do append(&extensions, ext)
{
create_info: vk.InstanceCreateInfo = {}
create_info.sType = .INSTANCE_CREATE_INFO
properties_count: u32
vk_res = vk.EnumerateInstanceExtensionProperties(nil, &properties_count, nil)
vk_res_ok(vk_res) or_return
properties := make([dynamic]vk.ExtensionProperties, properties_count)
defer delete(properties)
vk_res = vk.EnumerateInstanceExtensionProperties(nil, &properties_count, raw_data(properties))
vk_res_ok(vk_res) or_return
ext: cstring
ext = vk.KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
if is_ext_available(properties[:], ext) do append(&extensions, ext)
ext = vk.KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
if is_ext_available(properties[:], ext) {
append(&extensions, ext)
create_info.flags = create_info.flags + {.ENUMERATE_PORTABILITY_KHR}
}
create_info.enabledExtensionCount = cast(u32)len(extensions)
create_info.ppEnabledExtensionNames = raw_data(extensions)
vk_res = vk.CreateInstance(&create_info, vk_allocator, &vk_instance)
vk_res_ok(vk_res) or_return
}
vk.load_proc_addresses(vk_instance)
vk_physical_device = vk_select_physical_device()
{
count: u32
vk.GetPhysicalDeviceQueueFamilyProperties(vk_physical_device, &count, nil)
queues: [dynamic]vk.QueueFamilyProperties = make([dynamic]vk.QueueFamilyProperties, count)
defer delete(queues)
vk.GetPhysicalDeviceQueueFamilyProperties(vk_physical_device, &count, raw_data(queues))
for q_item, i in queues {
if .GRAPHICS in q_item.queueFlags {
vk_queue_family = u32(i)
break
}
}
if vk_queue_family == max(u32) do return false
}
{
device_extensions:= make([dynamic] cstring)
defer delete(device_extensions)
append(&device_extensions, "VK_KHR_swapchain")
properties_count: u32
vk.EnumerateDeviceExtensionProperties(vk_physical_device, nil, &properties_count, nil)
properties := make([dynamic]vk.ExtensionProperties, properties_count)
defer delete(properties)
vk.EnumerateDeviceExtensionProperties(vk_physical_device, nil, &properties_count, raw_data(properties))
queue_priority: []f32 = { 1.0 }
queue_info: [1]vk.DeviceQueueCreateInfo = {}
queue_info[0].sType = .DEVICE_QUEUE_CREATE_INFO
queue_info[0].queueFamilyIndex = vk_queue_family
queue_info[0].queueCount = 1
queue_info[0].pQueuePriorities = raw_data(queue_priority)
create_info: vk.DeviceCreateInfo = {}
create_info.sType = .DEVICE_CREATE_INFO
create_info.queueCreateInfoCount = len(queue_info)
create_info.pQueueCreateInfos = raw_data(queue_info[:])
create_info.enabledExtensionCount = u32(len(device_extensions))
create_info.ppEnabledExtensionNames = raw_data(device_extensions)
vk_res = vk.CreateDevice(vk_physical_device, &create_info, vk_allocator, &vk_device)
vk_res_ok(vk_res) or_return
vk.GetDeviceQueue(vk_device, vk_queue_family, 0, &vk_queue)
}
vk.load_proc_addresses(vk_device)
{
pool_sizes: []vk.DescriptorPoolSize = {{.COMBINED_IMAGE_SAMPLER, 1}}
pool_info: vk.DescriptorPoolCreateInfo = {}
pool_info.sType = .DESCRIPTOR_POOL_CREATE_INFO
pool_info.flags = {.FREE_DESCRIPTOR_SET}
pool_info.maxSets = 1
pool_info.poolSizeCount = u32(len(pool_sizes))
pool_info.pPoolSizes = raw_data(pool_sizes)
vk_res = vk.CreateDescriptorPool(vk_device, &pool_info, vk_allocator, &vk_descriptor_pool)
vk_res_ok(vk_res) or_return
}
surface: vk.SurfaceKHR
vk_res = glfw.CreateWindowSurface(vk_instance, window, vk_allocator, &surface)
vk_res_ok(vk_res) or_return
imgui_window: ^imgui_vk.Window = &imgui_vk_main_window_data
imgui_window.Surface = surface
response: b32
vk_res = vk.GetPhysicalDeviceSurfaceSupportKHR(vk_physical_device, vk_queue_family, surface, &response)
vk_res_ok(vk_res) or_return
if !response {
fmt.eprintln("GetPhysicalDeviceSurfaceSupportKHR failed")
return false
}
req_surface_img_fmt: [] vk.Format = {.B8G8R8A8_UNORM, .R8G8B8A8_UNORM, .B8G8R8_UNORM, .R8G8B8_UNORM}
req_surface_color_space: vk.ColorSpaceKHR = .SRGB_NONLINEAR
imgui_window.SurfaceFormat = imgui_vk.SelectSurfaceFormat(vk_physical_device, surface, raw_data(req_surface_img_fmt), i32(len(req_surface_img_fmt)), req_surface_color_space)
present_modes: [] vk.PresentModeKHR = {.MAILBOX, .IMMEDIATE, .FIFO}
imgui_window.PresentMode = imgui_vk.SelectPresentMode(vk_physical_device, surface, raw_data(present_modes), i32(len(present_modes)))
assert(imgui_vk_min_image_count >= 2)
fb_w, fb_h := glfw.GetFramebufferSize(window)
imgui_window.ClearEnable = true // This is enabled by default in Cpp; required for the attachment to clear
imgui_vk.CreateOrResizeWindow(vk_instance, vk_physical_device, vk_device, imgui_window, vk_queue_family, vk_allocator, fb_w, fb_h, imgui_vk_min_image_count)
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_glfw.InitForVulkan(window, true)
init_info: imgui_vk.InitInfo = {}
init_info.Instance = vk_instance
init_info.PhysicalDevice = vk_physical_device
init_info.Device = vk_device
init_info.QueueFamily = vk_queue_family
init_info.Queue = vk_queue
init_info.PipelineCache = vk_pipeline_cache
init_info.DescriptorPool = vk_descriptor_pool
init_info.RenderPass = imgui_window.RenderPass
init_info.Subpass = 0
init_info.MinImageCount = imgui_vk_min_image_count
init_info.ImageCount = imgui_window.ImageCount
init_info.MSAASamples = {._1}
init_info.Allocator = vk_allocator
check_vk_res :: proc(res: vk.Result) { vk_res_ok(res) }
init_info.CheckVkResultFn = check_vk_res
imgui_vk.Init(&init_info)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo_window: b8 = true
show_another_window: b8 = false
_f: f32 = 0
_counter: i32 = 0
for !glfw.WindowShouldClose(window) {
glfw.PollEvents()
fb_w, fb_h = glfw.GetFramebufferSize(window)
if fb_w > 0 && fb_h > 0 && (imgui_vk_swap_chain_rebuild || imgui_vk_main_window_data.Width != fb_w || imgui_vk_main_window_data.Height != fb_h) {
imgui_vk.SetMinImageCount(imgui_vk_min_image_count)
imgui_vk.CreateOrResizeWindow(vk_instance, vk_physical_device, vk_device, &imgui_vk_main_window_data, vk_queue_family, vk_allocator, fb_w, fb_h, imgui_vk_min_image_count)
imgui_vk_main_window_data.FrameIndex = 0
imgui_vk_swap_chain_rebuild = false
}
if glfw.GetWindowAttrib(window, glfw.ICONIFIED) != 0 {
imgui_glfw.Sleep(10)
continue
}
imgui_vk.NewFrame()
imgui_glfw.NewFrame()
imgui.NewFrame()
if show_demo_window do imgui.ShowDemoWindow(&show_demo_window)
{
imgui.Begin("Hello, world!") // Create a window called "Hello, world!" and append into it.
imgui.Text("This is some useful text.") // Display some text (you can use a format strings too)
imgui.Checkbox("Demo Window", &show_demo_window) // Edit bools storing our window open/close state
imgui.Checkbox("Another Window", &show_another_window)
imgui.SliderFloat("float", &_f, 0.0, 1.0) // Edit 1 float using a slider from 0.0f to 1.0f
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, {}) // Edit 3 floats representing a color
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
if imgui.Button("Button") do _counter += 1 // Buttons return true when clicked (most widgets return true when edited/activated)
imgui.SameLine()
imgui.Text("counter = %d", _counter)
imgui.Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / io.Framerate, io.Framerate)
imgui.End()
}
// 3. Show another simple window.
if show_another_window {
imgui.Begin("Another Window", &show_another_window) // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
imgui.Text("Hello from another window!")
if imgui.Button("Close Me") do show_another_window = false
imgui.End()
}
imgui.Render()
draw_data: ^imgui.ImDrawData = imgui.GetDrawData()
is_minimized := draw_data.DisplaySize.x <= 0 || draw_data.DisplaySize.y <= 0
if !is_minimized {
imgui_window.ClearValue.color.float32.r = clear_color.r * clear_color.a
imgui_window.ClearValue.color.float32.g = clear_color.g * clear_color.a
imgui_window.ClearValue.color.float32.b = clear_color.b * clear_color.a
imgui_window.ClearValue.color.float32.a = clear_color.a
frame_render(imgui_window, draw_data)
frame_present(imgui_window)
}
}
vk_res = vk.DeviceWaitIdle(vk_device)
vk_res_ok(vk_res) or_return
imgui_vk.Shutdown()
imgui_glfw.Shutdown()
imgui.DestroyContext(nil)
imgui_vk.DestroyWindow(vk_instance, vk_device, &imgui_vk_main_window_data, vk_allocator)
vk.DestroyDescriptorPool(vk_device, vk_descriptor_pool, vk_allocator)
vk.DestroyDevice(vk_device, vk_allocator)
vk.DestroyInstance(vk_instance, vk_allocator)
glfw.DestroyWindow(window)
glfw.Terminate()
return true
}
frame_render:: proc(imgui_vk_window: ^imgui_vk.Window, draw_data: ^imgui.ImDrawData) {
vk_res: vk.Result
img_acquired_semaphore: vk.Semaphore = imgui_vk_window.FrameSemaphores[imgui_vk_window.SemaphoreIndex].ImageAcquiredSemaphore
render_complete_semaphore: vk.Semaphore = imgui_vk_window.FrameSemaphores[imgui_vk_window.SemaphoreIndex].RenderCompleteSemaphore
vk_res = vk.AcquireNextImageKHR(vk_device, imgui_vk_window.Swapchain, max(u64), img_acquired_semaphore, 0, &imgui_vk_window.FrameIndex)
if vk_res == .TIMEOUT do return
if vk_res == .ERROR_OUT_OF_DATE_KHR || vk_res == .SUBOPTIMAL_KHR {
imgui_vk_swap_chain_rebuild = true
return
}
if !vk_res_ok(vk_res) do return
fd: imgui_vk.Frame = imgui_vk_window.Frames[imgui_vk_window.FrameIndex]
{
vk_res = vk.WaitForFences(vk_device, 1, &fd.Fence, true, max(u64))
if !vk_res_ok(vk_res) do return
vk_res = vk.ResetFences(vk_device, 1, &fd.Fence)
if !vk_res_ok(vk_res) do return
}
{
vk_res = vk.ResetCommandPool(vk_device, fd.CommandPool, {})
if !vk_res_ok(vk_res) do return
info: vk.CommandBufferBeginInfo = {}
info.sType = .COMMAND_BUFFER_BEGIN_INFO
info.flags = {.ONE_TIME_SUBMIT}
vk_res = vk.BeginCommandBuffer(fd.CommandBuffer, &info)
if !vk_res_ok(vk_res) do return
}
{
info: vk.RenderPassBeginInfo = {}
info.sType = .RENDER_PASS_BEGIN_INFO
info.renderPass = imgui_vk_window.RenderPass
info.framebuffer = fd.Framebuffer
info.renderArea.extent.width = u32(imgui_vk_window.Width)
info.renderArea.extent.height = u32(imgui_vk_window.Height)
info.clearValueCount = 1
info.pClearValues = &imgui_vk_window.ClearValue
vk.CmdBeginRenderPass(fd.CommandBuffer, &info, .INLINE)
}
imgui_vk.RenderDrawData(draw_data, fd.CommandBuffer)
vk.CmdEndRenderPass(fd.CommandBuffer)
{
wait_stage: vk.PipelineStageFlags = {.COLOR_ATTACHMENT_OUTPUT}
info: vk.SubmitInfo = {}
info.sType = .SUBMIT_INFO
info.waitSemaphoreCount = 1
info.pWaitSemaphores = &img_acquired_semaphore
info.pWaitDstStageMask = &wait_stage
info.commandBufferCount = 1
info.pCommandBuffers = &fd.CommandBuffer
info.signalSemaphoreCount = 1
info.pSignalSemaphores = &render_complete_semaphore
vk_res = vk.EndCommandBuffer(fd.CommandBuffer)
if !vk_res_ok(vk_res) do return
vk_res = vk.QueueSubmit(vk_queue, 1, &info, fd.Fence)
if !vk_res_ok(vk_res) do return
}
}
frame_present:: proc(igvk_window: ^imgui_vk.Window) {
vk_res: vk.Result
if imgui_vk_swap_chain_rebuild do return
render_complete_semaphore := igvk_window.FrameSemaphores[igvk_window.SemaphoreIndex].RenderCompleteSemaphore
info: vk.PresentInfoKHR = {}
info.sType = .PRESENT_INFO_KHR
info.waitSemaphoreCount = 1
info.pWaitSemaphores = &render_complete_semaphore
info.swapchainCount = 1
info.pSwapchains = &igvk_window.Swapchain
info.pImageIndices = &igvk_window.FrameIndex
vk_res = vk.QueuePresentKHR(vk_queue, &info)
if vk_res == .ERROR_OUT_OF_DATE_KHR || vk_res == .SUBOPTIMAL_KHR {
imgui_vk_swap_chain_rebuild = true
return
}
if !vk_res_ok(vk_res) do return
igvk_window.SemaphoreIndex = (igvk_window.SemaphoreIndex + 1) % igvk_window.SemaphoreCount
}

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examples/impl_null.odin Normal file
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package impl_null
import "core:fmt"
import imgui ".."
main :: proc() {
fmt.println("CreateContext()")
imgui.CreateContext()
io := imgui.GetIO()
tex_pixels: cstring
tex_w, tex_h: i32
imgui.ImFontAtlas_GetTexDataAsRGBA32(io.Fonts, &tex_pixels, &tex_w, &tex_h, nil)
for n: i32 = 0; n < 20; n += 1 {
fmt.println("NewFrame()", n)
io.DisplaySize.x = 1920
io.DisplaySize.y = 1920
io.DeltaTime = 1.0 / 60.0
imgui.NewFrame()
f: f32 = 0.0
imgui.Text("Hello, world!")
imgui.SliderFloat("float", &f, 0.0, 1.0)
imgui.Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / io.Framerate, io.Framerate)
imgui.ShowDemoWindow()
imgui.Render()
}
fmt.println("DestroyContext()")
imgui.DestroyContext()
}

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package impl_sdl2_metal
import "core:os"
import "core:fmt"
import mtl "vendor:darwin/Metal"
import ns "core:sys/darwin/Foundation"
import ca "vendor:darwin/QuartzCore"
import sdl "vendor:sdl2"
import imgui ".."
import imgui_sdl2 "../sdl2"
import imgui_mtl "../metal"
main :: proc() {
run()
}
run :: proc() -> b32 {
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
if sdl.Init({.VIDEO, .GAMECONTROLLER, .TIMER}) != 0 {
fmt.eprintln(sdl.GetError())
return false
}
sdl.SetHint(sdl.HINT_RENDER_DRIVER, "metal")
window := sdl.CreateWindow("Test", sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 1280, 720, {.METAL, .RESIZABLE, .ALLOW_HIGHDPI})
if window == nil {
fmt.eprintln(sdl.GetError())
return false
}
renderer := sdl.CreateRenderer(window, -1, {.ACCELERATED, .PRESENTVSYNC})
if renderer == nil {
fmt.eprintln(sdl.GetError())
return false
}
layer: ^ca.MetalLayer = cast(^ca.MetalLayer)sdl.RenderGetMetalLayer(renderer)
layer->setPixelFormat(.BGRA8Unorm)
device := layer->device()
defer device->release()
imgui_mtl.Init(device)
imgui_sdl2.InitForMetal(window)
command_queue := layer->device()->newCommandQueue()
defer command_queue->release()
render_pass_desc := mtl.RenderPassDescriptor.renderPassDescriptor()
defer render_pass_desc->release()
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
done: b32 = false
show_demo: b8 = true
for !done {
event: sdl.Event
for sdl.PollEvent(&event) {
imgui_sdl2.ProcessEvent(&event)
if event.type == .QUIT do done = true
if event.type == .WINDOWEVENT && event.window.event == .CLOSE do done = true
}
w, h: i32
sdl.GetRendererOutputSize(renderer, &w, &h)
layer->setDrawableSize({width=ns.Float(w), height=ns.Float(h)})
drawable := layer->nextDrawable()
defer drawable->release()
col_attachment := render_pass_desc->colorAttachments()->object(0)
col_attachment->setClearColor(mtl.ClearColor{
f64(clear_color[0] * clear_color[3]),
f64(clear_color[1] * clear_color[3]),
f64(clear_color[2] * clear_color[3]),
f64(clear_color[3])})
col_attachment->setTexture(drawable->texture())
col_attachment->setLoadAction(.Clear)
col_attachment->setStoreAction(.Store)
command_buffer := command_queue->commandBuffer()
defer command_buffer->release()
render_encoder := command_buffer->renderCommandEncoderWithDescriptor(render_pass_desc)
defer render_encoder->release()
render_encoder->pushDebugGroup(ns.MakeConstantString("test"))
imgui_mtl.NewFrame(render_pass_desc)
imgui_sdl2.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
imgui_mtl.RenderDrawData(imgui.GetDrawData(), command_buffer, render_encoder);
render_encoder->popDebugGroup()
render_encoder->endEncoding()
command_buffer->presentDrawable(drawable)
command_buffer->commit()
}
imgui_mtl.Shutdown()
imgui_sdl2.Shutdown()
imgui.DestroyContext(nil)
sdl.DestroyRenderer(renderer)
sdl.DestroyWindow(window)
sdl.Quit()
return true
}

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package impl_sdl2_opengl3
import os "core:os"
import fmt "core:fmt"
import sdl "vendor:sdl2"
import gl "vendor:OpenGL"
import imgui ".."
import imgui_sdl2 "../sdl2"
import imgui_gl3 "../opengl3"
main :: proc() {
run()
}
run :: proc() -> b32 {
if sdl.Init({.VIDEO, .GAMECONTROLLER, .TIMER}) != 0 {
fmt.eprintln(sdl.GetError())
return false
}
glsl_version: cstring = "#version 330"
sdl.GL_SetAttribute(.CONTEXT_FLAGS, 0)
sdl.GL_SetAttribute(.CONTEXT_PROFILE_MASK, i32(sdl.GLprofile.CORE))
sdl.GL_SetAttribute(.CONTEXT_MAJOR_VERSION, 3)
sdl.GL_SetAttribute(.CONTEXT_MINOR_VERSION, 0)
sdl.GL_SetAttribute(.DOUBLEBUFFER, 1)
sdl.GL_SetAttribute(.DEPTH_SIZE, 24)
sdl.GL_SetAttribute(.STENCIL_SIZE, 8)
window_flags: sdl.WindowFlags = {.OPENGL, .RESIZABLE, .HIDDEN, .ALLOW_HIGHDPI}
window := sdl.CreateWindow("Test", sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 1280, 720, window_flags)
if window == nil {
fmt.eprintln(sdl.GetError())
return false
}
gl_ctx := sdl.GL_CreateContext(window)
if gl_ctx == nil {
fmt.eprintln(sdl.GetError())
return false
}
sdl.GL_MakeCurrent(window, gl_ctx)
gl.load_up_to(3, 3, sdl.gl_set_proc_address)
sdl.GL_SetSwapInterval(1)
sdl.ShowWindow(window)
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_sdl2.InitForOpenGL(window, gl_ctx)
imgui_gl3.InitEx(glsl_version)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
done: b32 = false
show_demo: b8 = true
for !done {
event: sdl.Event
for sdl.PollEvent(&event) {
imgui_sdl2.ProcessEvent(&event)
if event.type == .QUIT do done = true
if event.type == .WINDOWEVENT && event.window.event == .CLOSE do done = true
}
imgui_gl3.NewFrame()
imgui_sdl2.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
gl.Viewport(0, 0, i32(io.DisplaySize.x), i32(io.DisplaySize.y))
gl.ClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
gl.Clear(gl.COLOR_BUFFER_BIT);
imgui_gl3.RenderDrawData(imgui.GetDrawData());
sdl.GL_SwapWindow(window);
}
imgui_gl3.Shutdown()
imgui_sdl2.Shutdown()
imgui.DestroyContext(nil)
sdl.GL_DeleteContext(gl_ctx)
sdl.DestroyWindow(window)
sdl.Quit()
return true
}

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package impl_sdl2_vulkan
import "core:fmt"
import "core:strings"
import "core:bytes"
import imgui ".."
import imgui_vk "../vulkan"
import imgui_sdl2 "../sdl2"
import sdl "vendor:sdl2"
import vk "vendor:vulkan"
vk_allocator: ^vk.AllocationCallbacks = nil
vk_instance: vk.Instance = nil
vk_physical_device: vk.PhysicalDevice = nil
vk_device: vk.Device = nil
vk_queue_family: u32 = max(u32)
vk_queue: vk.Queue = nil
vk_debugreport: vk.DebugReportCallbackEXT = 0
vk_pipeline_cache: vk.PipelineCache = 0
vk_descriptor_pool: vk.DescriptorPool = 0
imgui_vk_main_window_data: imgui_vk.Window
imgui_vk_min_image_count: u32 = 2
imgui_vk_swap_chain_rebuild: b32 = false
main :: proc() { run() }
vk_select_physical_device :: proc() -> vk.PhysicalDevice {
vk_res: vk.Result
gpu_count: u32 = 0
vk_res = vk.EnumeratePhysicalDevices(vk_instance, &gpu_count, nil)
if !vk_res_ok(vk_res) do return nil
if gpu_count <= 0 {
fmt.eprintln("no gpus found")
return nil
}
gpus := make([dynamic]vk.PhysicalDevice, gpu_count)
vk_res = vk.EnumeratePhysicalDevices(vk_instance, &gpu_count, raw_data(gpus))
if !vk_res_ok(vk_res) do return nil
for gpu, i in gpus {
properties: vk.PhysicalDeviceProperties = {}
vk.GetPhysicalDeviceProperties(gpu, &properties)
if properties.deviceType == .DISCRETE_GPU do return gpu
}
return gpus[0]
}
is_ext_available :: proc(properties: [] vk.ExtensionProperties, extension: cstring)-> b32 {
for &property in properties {
if cstring(&property.extensionName[0]) == extension do return true
}
return false
}
vk_res_ok :: proc(res: vk.Result) -> b32 {
if res >= .SUCCESS {
if res != .SUCCESS do fmt.eprintln("[VULKAN Info]", res)
return true
}
fmt.eprintln("[VULKAN Error]", res)
return false
}
run :: proc() -> b32 {
window := sdl.CreateWindow(
"Test",
sdl.WINDOWPOS_CENTERED,
sdl.WINDOWPOS_CENTERED,
1280,
720,
{.VULKAN, .RESIZABLE, .ALLOW_HIGHDPI}
)
defer sdl.DestroyWindow(window)
vk.load_proc_addresses(sdl.Vulkan_GetVkGetInstanceProcAddr())
vk_res: vk.Result
sdl_res: sdl.bool
extensions_count: u32
sdl_res = sdl.Vulkan_GetInstanceExtensions(window, &extensions_count, nil)
extensions := make([dynamic]cstring, extensions_count)
defer delete(extensions)
sdl_res = sdl.Vulkan_GetInstanceExtensions(window, &extensions_count, raw_data(extensions))
{
create_info: vk.InstanceCreateInfo = {}
create_info.sType = .INSTANCE_CREATE_INFO
properties_count: u32
vk_res = vk.EnumerateInstanceExtensionProperties(nil, &properties_count, nil)
vk_res_ok(vk_res) or_return
properties := make([dynamic]vk.ExtensionProperties, properties_count)
defer delete(properties)
vk_res = vk.EnumerateInstanceExtensionProperties(nil, &properties_count, raw_data(properties))
vk_res_ok(vk_res) or_return
ext: cstring
ext = vk.KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
if is_ext_available(properties[:], ext) do append(&extensions, ext)
ext = vk.KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
if is_ext_available(properties[:], ext) {
append(&extensions, ext)
create_info.flags = create_info.flags + {.ENUMERATE_PORTABILITY_KHR}
}
create_info.enabledExtensionCount = cast(u32)len(extensions)
create_info.ppEnabledExtensionNames = raw_data(extensions)
vk_res = vk.CreateInstance(&create_info, vk_allocator, &vk_instance);
vk_res_ok(vk_res) or_return
}
vk.load_proc_addresses(vk_instance)
vk_physical_device = vk_select_physical_device()
{
count: u32
vk.GetPhysicalDeviceQueueFamilyProperties(vk_physical_device, &count, nil)
queues: [dynamic]vk.QueueFamilyProperties = make([dynamic]vk.QueueFamilyProperties, count)
defer delete(queues)
vk.GetPhysicalDeviceQueueFamilyProperties(vk_physical_device, &count, raw_data(queues))
for q_item, i in queues {
if .GRAPHICS in q_item.queueFlags {
vk_queue_family = u32(i)
break
}
}
if vk_queue_family == max(u32) do return false
}
{
device_extensions:= make([dynamic] cstring)
defer delete(device_extensions)
append(&device_extensions, "VK_KHR_swapchain")
properties_count: u32
vk.EnumerateDeviceExtensionProperties(vk_physical_device, nil, &properties_count, nil)
properties := make([dynamic]vk.ExtensionProperties, properties_count)
defer delete(properties)
vk.EnumerateDeviceExtensionProperties(vk_physical_device, nil, &properties_count, raw_data(properties))
queue_priority: []f32 = { 1.0 }
queue_info: [1]vk.DeviceQueueCreateInfo = {}
queue_info[0].sType = .DEVICE_QUEUE_CREATE_INFO
queue_info[0].queueFamilyIndex = vk_queue_family
queue_info[0].queueCount = 1
queue_info[0].pQueuePriorities = raw_data(queue_priority)
create_info: vk.DeviceCreateInfo = {}
create_info.sType = .DEVICE_CREATE_INFO
create_info.queueCreateInfoCount = len(queue_info)
create_info.pQueueCreateInfos = raw_data(queue_info[:])
create_info.enabledExtensionCount = u32(len(device_extensions))
create_info.ppEnabledExtensionNames = raw_data(device_extensions)
vk_res = vk.CreateDevice(vk_physical_device, &create_info, vk_allocator, &vk_device)
vk_res_ok(vk_res) or_return
vk.GetDeviceQueue(vk_device, vk_queue_family, 0, &vk_queue)
}
vk.load_proc_addresses(vk_device)
{
pool_sizes: []vk.DescriptorPoolSize = {{.COMBINED_IMAGE_SAMPLER, 1}}
pool_info: vk.DescriptorPoolCreateInfo = {}
pool_info.sType = .DESCRIPTOR_POOL_CREATE_INFO
pool_info.flags = {.FREE_DESCRIPTOR_SET}
pool_info.maxSets = 1
pool_info.poolSizeCount = u32(len(pool_sizes))
pool_info.pPoolSizes = raw_data(pool_sizes)
vk_res = vk.CreateDescriptorPool(vk_device, &pool_info, vk_allocator, &vk_descriptor_pool)
vk_res_ok(vk_res) or_return
}
surface: vk.SurfaceKHR
sdl.Vulkan_CreateSurface(window, vk_instance, &surface) or_return
imgui_window: ^imgui_vk.Window = &imgui_vk_main_window_data
imgui_window.Surface = surface
response: b32
vk_res = vk.GetPhysicalDeviceSurfaceSupportKHR(vk_physical_device, vk_queue_family, surface, &response)
vk_res_ok(vk_res) or_return
if !response {
fmt.eprintln("GetPhysicalDeviceSurfaceSupportKHR failed")
return false
}
req_surface_img_fmt: [] vk.Format = {.B8G8R8A8_UNORM, .R8G8B8A8_UNORM, .B8G8R8_UNORM, .R8G8B8_UNORM}
req_surface_color_space: vk.ColorSpaceKHR = .SRGB_NONLINEAR
imgui_window.SurfaceFormat = imgui_vk.SelectSurfaceFormat(vk_physical_device, surface, raw_data(req_surface_img_fmt), i32(len(req_surface_img_fmt)), req_surface_color_space);
present_modes: [] vk.PresentModeKHR = {.MAILBOX, .IMMEDIATE, .FIFO}
imgui_window.PresentMode = imgui_vk.SelectPresentMode(vk_physical_device, surface, &present_modes[0], i32(len(present_modes)))
assert(imgui_vk_min_image_count >= 2)
w,h: i32
sdl.GetWindowSize(window, &w, &h)
imgui_window.ClearEnable = true // This is enabled by default in Cpp; required for the attachment to clear
imgui_vk.CreateOrResizeWindow(vk_instance, vk_physical_device, vk_device, imgui_window, vk_queue_family, vk_allocator, w, h, imgui_vk_min_image_count)
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_sdl2.InitForVulkan(window)
init_info: imgui_vk.InitInfo = {}
init_info.Allocator = vk_allocator
check_vk_res :: proc(res: vk.Result) { vk_res_ok(res) }
init_info.CheckVkResultFn = check_vk_res
init_info.DescriptorPool = vk_descriptor_pool
init_info.Device = vk_device
init_info.ImageCount = imgui_window.ImageCount
init_info.Instance = vk_instance
init_info.MSAASamples = {._1}
init_info.MinImageCount = imgui_vk_min_image_count
init_info.PhysicalDevice = vk_physical_device
init_info.PipelineCache = vk_pipeline_cache
init_info.Queue = vk_queue
init_info.QueueFamily = vk_queue_family
init_info.RenderPass = imgui_window.RenderPass
init_info.Subpass = 0
imgui_vk.Init(&init_info)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo_window: b8 = true
show_another_window: b8 = false
_f: f32 = 0
_counter: i32 = 0
done: b32 = false
for !done {
event: sdl.Event
for sdl.PollEvent(&event) {
imgui_sdl2.ProcessEvent(&event)
if event.type == .QUIT do done = true
if event.type == .WINDOWEVENT && event.window.event == .CLOSE do done = true
}
fb_w, fb_h: i32
sdl.GetWindowSize(window, &fb_w, &fb_h)
if fb_w > 0 && fb_h > 0 && (imgui_vk_swap_chain_rebuild || imgui_vk_main_window_data.Width != fb_w || imgui_vk_main_window_data.Height != fb_h) {
imgui_vk.SetMinImageCount(imgui_vk_min_image_count)
imgui_vk.CreateOrResizeWindow(vk_instance, vk_physical_device, vk_device, &imgui_vk_main_window_data, vk_queue_family, vk_allocator, fb_w, fb_h, imgui_vk_min_image_count)
imgui_vk_main_window_data.FrameIndex = 0
imgui_vk_swap_chain_rebuild = false
}
imgui_sdl2.NewFrame()
imgui_vk.NewFrame()
imgui.NewFrame()
if show_demo_window do imgui.ShowDemoWindow(&show_demo_window)
{
imgui.Begin("Hello, world!") // Create a window called "Hello, world!" and append into it.
imgui.Text("This is some useful text.") // Display some text (you can use a format strings too)
imgui.Checkbox("Demo Window", &show_demo_window) // Edit bools storing our window open/close state
imgui.Checkbox("Another Window", &show_another_window)
imgui.SliderFloat("float", &_f, 0.0, 1.0) // Edit 1 float using a slider from 0.0f to 1.0f
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, {}) // Edit 3 floats representing a color
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
if imgui.Button("Button") do _counter += 1 // Buttons return true when clicked (most widgets return true when edited/activated)
imgui.SameLine()
imgui.Text("counter = %d", _counter)
imgui.Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0 / io.Framerate, io.Framerate)
imgui.End()
}
// 3. Show another simple window.
if show_another_window {
imgui.Begin("Another Window", &show_another_window) // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
imgui.Text("Hello from another window!")
if imgui.Button("Close Me") do show_another_window = false
imgui.End()
}
imgui.Render()
draw_data: ^imgui.ImDrawData = imgui.GetDrawData()
imgui_window.ClearValue.color.float32[0] = clear_color.x * clear_color.w;
imgui_window.ClearValue.color.float32[1] = clear_color.y * clear_color.w;
imgui_window.ClearValue.color.float32[2] = clear_color.z * clear_color.w;
imgui_window.ClearValue.color.float32[3] = clear_color.w;
frame_render(imgui_window, draw_data)
frame_present(imgui_window)
}
imgui_vk.DestroyWindow(vk_instance, vk_device, &imgui_vk_main_window_data, vk_allocator);
vk.DestroyDescriptorPool(vk_device, vk_descriptor_pool, vk_allocator)
vk.DestroyDevice(vk_device, vk_allocator)
vk.DestroyInstance(vk_instance, vk_allocator)
sdl.DestroyWindow(window)
sdl.Quit()
return true
}
frame_render:: proc(igvk_window: ^imgui_vk.Window, draw_data: ^imgui.ImDrawData) {
vk_res: vk.Result
img_acquired_semaphore: vk.Semaphore = igvk_window.FrameSemaphores[igvk_window.SemaphoreIndex].ImageAcquiredSemaphore
render_complete_semaphore: vk.Semaphore = igvk_window.FrameSemaphores[igvk_window.SemaphoreIndex].RenderCompleteSemaphore
vk_res = vk.AcquireNextImageKHR(vk_device, igvk_window.Swapchain, max(u64), img_acquired_semaphore, 0, &igvk_window.FrameIndex)
if vk_res == .ERROR_OUT_OF_DATE_KHR || vk_res == .SUBOPTIMAL_KHR {
imgui_vk_swap_chain_rebuild = true
return
}
if vk_res == .TIMEOUT do return
if !vk_res_ok(vk_res) do return
fd: imgui_vk.Frame = igvk_window.Frames[igvk_window.FrameIndex]
{
vk_res = vk.WaitForFences(vk_device, 1, &fd.Fence, true, max(u64))
if !vk_res_ok(vk_res) do return
vk_res = vk.ResetFences(vk_device, 1, &fd.Fence)
if !vk_res_ok(vk_res) do return
}
{
vk_res = vk.ResetCommandPool(vk_device, fd.CommandPool, {})
if !vk_res_ok(vk_res) do return
info: vk.CommandBufferBeginInfo = {}
info.sType = .COMMAND_BUFFER_BEGIN_INFO
info.flags = {.ONE_TIME_SUBMIT}
vk_res = vk.BeginCommandBuffer(fd.CommandBuffer, &info)
if !vk_res_ok(vk_res) do return
}
{
info: vk.RenderPassBeginInfo = {}
info.sType = .RENDER_PASS_BEGIN_INFO
info.renderPass = igvk_window.RenderPass
info.framebuffer = fd.Framebuffer
info.renderArea.extent.width = u32(igvk_window.Width)
info.renderArea.extent.height = u32(igvk_window.Height)
info.clearValueCount = 1
info.pClearValues = &igvk_window.ClearValue
vk.CmdBeginRenderPass(fd.CommandBuffer, &info, .INLINE)
}
imgui_vk.RenderDrawData(draw_data, fd.CommandBuffer)
vk.CmdEndRenderPass(fd.CommandBuffer)
{
wait_stage: vk.PipelineStageFlags = {.COLOR_ATTACHMENT_OUTPUT}
info: vk.SubmitInfo = {}
info.sType = .SUBMIT_INFO
info.waitSemaphoreCount = 1
info.pWaitSemaphores = &img_acquired_semaphore
info.pWaitDstStageMask = &wait_stage
info.commandBufferCount = 1
info.pCommandBuffers = &fd.CommandBuffer
info.signalSemaphoreCount = 1
info.pSignalSemaphores = &render_complete_semaphore
vk_res = vk.EndCommandBuffer(fd.CommandBuffer)
if !vk_res_ok(vk_res) do return
vk_res = vk.QueueSubmit(vk_queue, 1, &info, fd.Fence)
if !vk_res_ok(vk_res) do return
}
}
frame_present:: proc(igvk_window: ^imgui_vk.Window) {
vk_res: vk.Result
if imgui_vk_swap_chain_rebuild do return
render_complete_semaphore := igvk_window.FrameSemaphores[igvk_window.SemaphoreIndex].RenderCompleteSemaphore
info: vk.PresentInfoKHR = {}
info.sType = .PRESENT_INFO_KHR
info.waitSemaphoreCount = 1
info.pWaitSemaphores = &render_complete_semaphore
info.swapchainCount = 1
info.pSwapchains = &igvk_window.Swapchain
info.pImageIndices = &igvk_window.FrameIndex
vk_res = vk.QueuePresentKHR(vk_queue, &info)
if vk_res == .ERROR_OUT_OF_DATE_KHR || vk_res == .SUBOPTIMAL_KHR {
imgui_vk_swap_chain_rebuild = true
return
}
if !vk_res_ok(vk_res) do return
igvk_window.SemaphoreIndex = (igvk_window.SemaphoreIndex + 1) % igvk_window.SemaphoreCount
}

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package impl_wini32_opengl3
import "base:runtime"
import "core:os"
import "core:fmt"
import win32 "core:sys/windows"
import gl "vendor:OpenGL"
import imgui ".."
import imgui_win32 "../win32"
import imgui_gl3 "../opengl3"
main :: proc() {
run()
}
win32_hrc: win32.HGLRC
win32_main_window: win32.HDC
win32_width: i32
win32_height: i32
win32_gl_create :: proc(hwnd: win32.HWND, data: win32.HDC) -> b8
{
hdc: win32.HDC = win32.GetDC(hwnd)
pfd: win32.PIXELFORMATDESCRIPTOR = {}
pfd.nSize = size_of(pfd)
pfd.nVersion = 1
pfd.dwFlags = 0 // TODO flags
pfd.iPixelType = 0 // more flags
pfd.cColorBits = 32
pf: i32 = win32.ChoosePixelFormat(hdc, &pfd)
if pf == 0 do return false
if !win32.SetPixelFormat(hdc, pf, &pfd) do return false
win32.ReleaseDC(hwnd, hdc)
data = win32.GetDC(hwnd)
if win32_hrc == 0 do win32_hrc = win32.wglCreateContext(data)
return true
}
run :: proc() -> b32 {
wc: win32.WNDCLASSEXW = {}
imgui.CreateContext(nil)
io := imgui.GetIO()
io.ConfigFlags |= imgui.ConfigFlags.NavEnableKeyboard
io.ConfigFlags |= imgui.ConfigFlags.NavEnableGamepad
imgui.StyleColorsDark(nil)
imgui_glfw.InitForOpenGL(window, true)
imgui_gl3.InitEx(glsl_version)
clear_color: [4]f32 = {0.45, 0.55, 0.60, 1.00}
_cc := clear_color.xyz
show_demo: b8 = true
for !glfw.WindowShouldClose(window) {
glfw.PollEvents()
if glfw.GetWindowAttrib(window, glfw.ICONIFIED) != 0 {
imgui_glfw.Sleep(10)
continue
}
imgui_gl3.NewFrame()
imgui_glfw.NewFrame()
imgui.NewFrame()
if imgui.Button("Toggle DearImgui Demo") do show_demo = !show_demo
if show_demo do imgui.ShowDemoWindow(&show_demo)
_cc = clear_color.xyz
imgui.ColorEdit3("clear color", &_cc, .None)
imgui.SliderFloat3("clear color", &_cc, 0, 1)
clear_color.xyz = _cc
imgui.Render()
dw, dh:= glfw.GetFramebufferSize(window)
gl.Viewport(0, 0, dw, dh)
gl.ClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
gl.Clear(gl.COLOR_BUFFER_BIT);
imgui_gl3.RenderDrawData(imgui.GetDrawData());
glfw.SwapBuffers(window);
}
imgui_gl3.Shutdown()
imgui_glfw.Shutdown()
imgui.DestroyContext(nil)
glfw.DestroyWindow(window)
glfw.Terminate()
return true
}