Init
This commit is contained in:
97
vulkan/impl_vulkan.cpp
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97
vulkan/impl_vulkan.cpp
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// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
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// **DO NOT EDIT DIRECTLY**
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// https://github.com/dearimgui/dear_bindings
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#include "imgui.h"
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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// Wrap this in a namespace to keep it separate from the C++ API
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namespace cimgui
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{
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#include "impl_vulkan.h"
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}
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// By-value struct conversions
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// Function stubs
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#ifndef IMGUI_DISABLE
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplVulkan_Init(cimgui::ImGui_ImplVulkan_InitInfo* info)
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{
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return ::ImGui_ImplVulkan_Init(reinterpret_cast<::ImGui_ImplVulkan_InitInfo*>(info));
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkan_Shutdown(void)
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{
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::ImGui_ImplVulkan_Shutdown();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkan_NewFrame(void)
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{
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::ImGui_ImplVulkan_NewFrame();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkan_RenderDrawData(cimgui::ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
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{
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::ImGui_ImplVulkan_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data), command_buffer, pipeline);
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplVulkan_CreateFontsTexture(void)
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{
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return ::ImGui_ImplVulkan_CreateFontsTexture();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkan_DestroyFontsTexture(void)
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{
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::ImGui_ImplVulkan_DestroyFontsTexture();
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
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{
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::ImGui_ImplVulkan_SetMinImageCount(min_image_count);
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}
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CIMGUI_IMPL_API VkDescriptorSet cimgui::cImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
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{
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return ::ImGui_ImplVulkan_AddTexture(sampler, image_view, image_layout);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
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{
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::ImGui_ImplVulkan_RemoveTexture(descriptor_set);
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}
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CIMGUI_IMPL_API bool cimgui::cImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction (*loader_func)(const char* function_name, void* user_data), void* user_data)
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{
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return ::ImGui_ImplVulkan_LoadFunctions(loader_func, user_data);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, cimgui::ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
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{
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::ImGui_ImplVulkanH_CreateOrResizeWindow(instance, physical_device, device, reinterpret_cast<::ImGui_ImplVulkanH_Window*>(wnd), queue_family, allocator, w, h, min_image_count);
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}
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CIMGUI_IMPL_API void cimgui::cImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, cimgui::ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator)
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{
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::ImGui_ImplVulkanH_DestroyWindow(instance, device, reinterpret_cast<::ImGui_ImplVulkanH_Window*>(wnd), allocator);
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}
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CIMGUI_IMPL_API VkSurfaceFormatKHR cimgui::cImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
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{
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return ::ImGui_ImplVulkanH_SelectSurfaceFormat(physical_device, surface, request_formats, request_formats_count, request_color_space);
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}
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CIMGUI_IMPL_API VkPresentModeKHR cimgui::cImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
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{
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return ::ImGui_ImplVulkanH_SelectPresentMode(physical_device, surface, request_modes, request_modes_count);
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}
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CIMGUI_IMPL_API int cimgui::cImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
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{
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return ::ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(present_mode);
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}
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#endif // #ifndef IMGUI_DISABLE
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216
vulkan/impl_vulkan.h
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216
vulkan/impl_vulkan.h
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// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
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// **DO NOT EDIT DIRECTLY**
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// https://github.com/dearimgui/dear_bindings
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// dear imgui: Renderer Backend for Vulkan
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Call ImGui_ImplVulkan_AddTexture() to register one. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
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// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
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// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering backend in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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// Auto-generated forward declarations for C header
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typedef struct ImGui_ImplVulkan_InitInfo_t ImGui_ImplVulkan_InitInfo;
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typedef struct ImGui_ImplVulkan_RenderState_t ImGui_ImplVulkan_RenderState;
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typedef struct ImGui_ImplVulkanH_FrameSemaphores_t ImGui_ImplVulkanH_FrameSemaphores;
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#pragma once
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef IMGUI_DISABLE
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#include "../dcimgui.h"
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// [Configuration] in order to use a custom Vulkan function loader:
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// (1) You'll need to disable default Vulkan function prototypes.
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// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
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// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
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// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
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// - Or as a compilation flag in your build system
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// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
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// - Do not simply add it in a .cpp file!
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// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
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// If you have no idea what this is, leave it alone!
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//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
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// Convenience support for Volk
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// (you can also technically use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
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//#define IMGUI_IMPL_VULKAN_USE_VOLK
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#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES)&&!defined(VK_NO_PROTOTYPES)
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#define VK_NO_PROTOTYPES
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#endif // #if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES)&&!defined(VK_NO_PROTOTYPES)
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#if defined(VK_USE_PLATFORM_WIN32_KHR)&&!defined(NOMINMAX)
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#define NOMINMAX
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#endif // #if defined(VK_USE_PLATFORM_WIN32_KHR)&&!defined(NOMINMAX)
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// Vulkan includes
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#include <volk.h>
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#else
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#include <vulkan/vulkan.h>
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#endif // #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#if defined(VK_VERSION_1_3)|| defined(VK_KHR_dynamic_rendering)
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#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#endif // #if defined(VK_VERSION_1_3)|| defined(VK_KHR_dynamic_rendering)
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// Initialization data, for ImGui_ImplVulkan_Init()
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// [Please zero-clear before use!]
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// - About descriptor pool:
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// - A VkDescriptorPool should be created with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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// and must contain a pool size large enough to hold a small number of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptors.
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// - As an convenience, by setting DescriptorPoolSize > 0 the backend will create one for you.
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// - Current version of the backend use 1 descriptor for the font atlas + as many as additional calls done to ImGui_ImplVulkan_AddTexture().
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// - It is expected that as early as Q1 2025 the backend will use a few more descriptors, so aim at 10 + number of desierd calls to ImGui_ImplVulkan_AddTexture().
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// - About dynamic rendering:
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// - When using dynamic rendering, set UseDynamicRendering=true and fill PipelineRenderingCreateInfo structure.
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struct ImGui_ImplVulkan_InitInfo_t
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{
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VkInstance Instance;
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VkPhysicalDevice PhysicalDevice;
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VkDevice Device;
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uint32_t QueueFamily;
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VkQueue Queue;
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VkDescriptorPool DescriptorPool; // See requirements in note above; ignored if using DescriptorPoolSize > 0
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VkRenderPass RenderPass; // Ignored if using dynamic rendering
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uint32_t MinImageCount; // >= 2
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uint32_t ImageCount; // >= MinImageCount
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VkSampleCountFlagBits MSAASamples; // 0 defaults to VK_SAMPLE_COUNT_1_BIT
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// (Optional)
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VkPipelineCache PipelineCache;
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uint32_t Subpass;
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// (Optional) Set to create internal descriptor pool instead of using DescriptorPool
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uint32_t DescriptorPoolSize;
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// (Optional) Dynamic Rendering
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// Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
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bool UseDynamicRendering;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
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#endif // #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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// (Optional) Allocation, Debugging
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
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};
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typedef struct ImDrawData_t ImDrawData;
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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CIMGUI_IMPL_API bool cImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
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CIMGUI_IMPL_API void cImGui_ImplVulkan_Shutdown(void);
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CIMGUI_IMPL_API void cImGui_ImplVulkan_NewFrame(void);
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CIMGUI_IMPL_API void cImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline /* = VK_NULL_HANDLE */);
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CIMGUI_IMPL_API bool cImGui_ImplVulkan_CreateFontsTexture(void);
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CIMGUI_IMPL_API void cImGui_ImplVulkan_DestroyFontsTexture(void);
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CIMGUI_IMPL_API void cImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
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// Register a texture (VkDescriptorSet == ImTextureID)
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// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem
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// Please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
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CIMGUI_IMPL_API VkDescriptorSet cImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
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CIMGUI_IMPL_API void cImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
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// Optional: load Vulkan functions with a custom function loader
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// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
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CIMGUI_IMPL_API bool cImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction (*loader_func)(const char* function_name, void* user_data), void* user_data /* = nullptr */);
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// [BETA] Selected render state data shared with callbacks.
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// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplVulkan_RenderDrawData() call.
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// (Please open an issue if you feel you need access to more data)
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struct ImGui_ImplVulkan_RenderState_t
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{
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VkCommandBuffer CommandBuffer;
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VkPipeline Pipeline;
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VkPipelineLayout PipelineLayout;
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};
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
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//-------------------------------------------------------------------------
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
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// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
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// 2) the multi-viewport / platform window implementation needs them internally.
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// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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//
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// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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typedef struct ImGui_ImplVulkanH_Frame_t ImGui_ImplVulkanH_Frame;
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typedef struct ImGui_ImplVulkanH_Window_t ImGui_ImplVulkanH_Window;
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// Helpers
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CIMGUI_IMPL_API void cImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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CIMGUI_IMPL_API void cImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
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CIMGUI_IMPL_API VkSurfaceFormatKHR cImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
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CIMGUI_IMPL_API VkPresentModeKHR cImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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CIMGUI_IMPL_API int cImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
||||
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||||
// Helper structure to hold the data needed by one rendering frame
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
// [Please zero-clear before use!]
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||||
struct ImGui_ImplVulkanH_Frame_t
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{
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||||
VkCommandPool CommandPool;
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||||
VkCommandBuffer CommandBuffer;
|
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VkFence Fence;
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||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
};
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||||
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||||
struct ImGui_ImplVulkanH_FrameSemaphores_t
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||||
{
|
||||
VkSemaphore ImageAcquiredSemaphore;
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||||
VkSemaphore RenderCompleteSemaphore;
|
||||
};
|
||||
|
||||
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
struct ImGui_ImplVulkanH_Window_t
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||||
{
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||||
int Width;
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||||
int Height;
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||||
VkSwapchainKHR Swapchain;
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||||
VkSurfaceKHR Surface;
|
||||
VkSurfaceFormatKHR SurfaceFormat;
|
||||
VkPresentModeKHR PresentMode;
|
||||
VkRenderPass RenderPass;
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||||
VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
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bool UseDynamicRendering;
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bool ClearEnable;
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VkClearValue ClearValue;
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||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
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||||
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||
uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR
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||||
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
|
||||
ImGui_ImplVulkanH_Frame* Frames;
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ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
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||||
};
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||||
#endif// #ifndef IMGUI_DISABLE
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||||
#ifdef __cplusplus
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||||
} // End of extern "C" block
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||||
#endif
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||||
102
vulkan/impl_vulkan.odin
Normal file
102
vulkan/impl_vulkan.odin
Normal file
@@ -0,0 +1,102 @@
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||||
package impl_vulkan
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||||
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||||
import imgui "../"
|
||||
import vk "vendor:vulkan"
|
||||
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||||
when ODIN_OS == .Windows {
|
||||
foreign import impl_vulkan "../lib/dcimgui_impl_vulkan.lib"
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||||
} else when ODIN_OS == .Linux {
|
||||
foreign import impl_vulkan "../lib/linux/libdcimgui_impl_vulkan.a"
|
||||
} else when ODIN_OS == .Darwin {
|
||||
foreign import impl_vulkan "../lib/darwin/libdcimgui_impl_vulkan_arm64.a"
|
||||
// #panic(`Vulkan backend is not implemented yet for macOS; Consider using Metal instead`)
|
||||
}
|
||||
|
||||
@(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplVulkan_")
|
||||
foreign impl_vulkan {
|
||||
Init :: proc(info: ^InitInfo) -> b8 ---
|
||||
Shutdown :: proc() ---
|
||||
NewFrame :: proc() ---
|
||||
RenderDrawData :: proc(draw_data: ^imgui.ImDrawData, command_buffer: vk.CommandBuffer, pipeline: vk.Pipeline = 0) ---
|
||||
CreateFontsTexture :: proc() -> b8 ---
|
||||
DestroyFontsTexture :: proc() ---
|
||||
SetMinImageCount :: proc(min_image_count: u32) ---
|
||||
AddTexture :: proc(sampler: vk.Sampler, image_view: vk.ImageView, image_layout: vk.ImageLayout) -> vk.DescriptorSet ---
|
||||
RemoveTexture :: proc(descriptor_set: vk.DescriptorSet) ---
|
||||
LoadFunctions :: proc(loader_func: proc(function_name: cstring, user_data: rawptr), user_data: rawptr = nil) -> b8 ---
|
||||
}
|
||||
|
||||
@(default_calling_convention = "cdecl", link_prefix = "cImGui_ImplVulkanH_")
|
||||
foreign impl_vulkan {
|
||||
CreateOrResizeWindow :: proc(
|
||||
instance: vk.Instance,
|
||||
physical_device: vk.PhysicalDevice,
|
||||
device: vk.Device,
|
||||
wnd: ^Window,
|
||||
queue_family: u32,
|
||||
allocator: ^vk.AllocationCallbacks,
|
||||
w: i32,
|
||||
h: i32,
|
||||
min_image_count: u32) ---
|
||||
DestroyWindow :: proc(instance: vk.Instance, device: vk.Device, wnd: ^Window, allocator: ^vk.AllocationCallbacks) ---
|
||||
SelectSurfaceFormat :: proc(physical_device: vk.PhysicalDevice, surface: vk.SurfaceKHR, request_formats: [^]vk.Format, request_formats_count: i32, request_color_space: vk.ColorSpaceKHR) -> vk.SurfaceFormatKHR ---
|
||||
SelectPresentMode :: proc(physical_device: vk.PhysicalDevice, surface: vk.SurfaceKHR, request_modes: [^]vk.PresentModeKHR, request_modes_count: i32) -> vk.PresentModeKHR ---
|
||||
GetMinImageCountFromPresentMode :: proc(present_mode: vk.PresentModeKHR) -> i32 ---
|
||||
}
|
||||
InitInfo :: struct {
|
||||
Instance: vk.Instance,
|
||||
PhysicalDevice: vk.PhysicalDevice,
|
||||
Device: vk.Device,
|
||||
QueueFamily: u32,
|
||||
Queue: vk.Queue,
|
||||
DescriptorPool: vk.DescriptorPool,
|
||||
RenderPass: vk.RenderPass,
|
||||
MinImageCount: u32,
|
||||
ImageCount: u32,
|
||||
MSAASamples: vk.SampleCountFlags,
|
||||
PipelineCache: vk.PipelineCache,
|
||||
Subpass: u32,
|
||||
DescriptorPoolSize: u32,
|
||||
UseDynamicRendering: b8,
|
||||
PipelineRenderingCreateInfo: vk.PipelineRenderingCreateInfoKHR,
|
||||
Allocator: ^vk.AllocationCallbacks,
|
||||
CheckVkResultFn: proc(err: vk.Result),
|
||||
MinAllocationSize: vk.DeviceSize,
|
||||
}
|
||||
|
||||
RenderState :: struct {
|
||||
CommandBuffer: vk.CommandBuffer,
|
||||
Pipeline: vk.Pipeline,
|
||||
PipelineLayout: vk.PipelineLayout,
|
||||
}
|
||||
Frame :: struct {
|
||||
CommandPool: vk.CommandPool,
|
||||
CommandBuffer: vk.CommandBuffer,
|
||||
Fence: vk.Fence,
|
||||
Backbuffer: vk.Image,
|
||||
BackbufferView: vk.ImageView,
|
||||
Framebuffer: vk.Framebuffer,
|
||||
}
|
||||
FrameSemaphores :: struct {
|
||||
ImageAcquiredSemaphore: vk.Semaphore,
|
||||
RenderCompleteSemaphore: vk.Semaphore,
|
||||
}
|
||||
Window :: struct {
|
||||
Width: i32,
|
||||
Height: i32,
|
||||
Swapchain: vk.SwapchainKHR,
|
||||
Surface: vk.SurfaceKHR,
|
||||
SurfaceFormat: vk.SurfaceFormatKHR,
|
||||
PresentMode: vk.PresentModeKHR,
|
||||
RenderPass: vk.RenderPass,
|
||||
Pipeline: vk.Pipeline,
|
||||
UseDynamicRendering: b8,
|
||||
ClearEnable: b8,
|
||||
ClearValue: vk.ClearValue,
|
||||
FrameIndex: u32,
|
||||
ImageCount: u32,
|
||||
SemaphoreCount: u32,
|
||||
SemaphoreIndex: u32,
|
||||
Frames: [^]Frame,
|
||||
FrameSemaphores: [^]FrameSemaphores,
|
||||
}
|
||||
Reference in New Issue
Block a user