Add borderless-win32-odin, lua-dylib-odin
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							@@ -0,0 +1 @@
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*.exe
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										167
									
								
								borderless-win32-odin/main.odin
									
									
									
									
									
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										167
									
								
								borderless-win32-odin/main.odin
									
									
									
									
									
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							@@ -0,0 +1,167 @@
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package borderless_win
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import "core:os"
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import win32 "core:sys/windows"
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// foreign import win32ex "system:User32.lib" 
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// @(default_calling_convention="stdcall")
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// foreign win32ex {
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//     IsZoomed :: proc (hwnd: win32.HWND) -> win32.BOOL ---
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// }
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// IsMaximized :: IsZoomed
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WM_NCUAHDRAWCAPTION :: (0x00AE)
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WM_NCUAHDRAWFRAME :: (0x00AF)
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UserData := struct {
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	dwm_enabled: win32.BOOL,
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	width:       i32,
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	height:      i32,
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} {
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	dwm_enabled = false,
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	width       = 0,
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	height      = 0,
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}
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handle_nchittest :: proc "stdcall" (hwnd: win32.HWND, lparam: win32.LPARAM) -> win32.LRESULT {
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	// if IsMaximized(hwnd) do	return win32.HTCLIENT
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	mouse := win32.POINT{win32.GET_X_LPARAM(lparam), win32.GET_Y_LPARAM(lparam)}
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	win32.ScreenToClient(hwnd, &mouse)
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	frame_size :=
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		win32.GetSystemMetrics(win32.SM_CXFRAME) + win32.GetSystemMetrics(win32.SM_CXPADDEDBORDER)
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	diagonal_width := frame_size * 2 + win32.GetSystemMetrics(win32.SM_CXBORDER)
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	if mouse.y < frame_size {
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		if mouse.x < diagonal_width do return win32.HTTOPLEFT
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		if mouse.x >= UserData.width - diagonal_width do return win32.HTTOPRIGHT
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		return win32.HTTOP
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	}
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	if mouse.y >= UserData.height - frame_size {
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		if mouse.x < diagonal_width do return win32.HTBOTTOMLEFT
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		if mouse.x >= UserData.width - diagonal_width do return win32.HTBOTTOMRIGHT
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		return win32.HTBOTTOM
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	}
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	if mouse.x < frame_size do return win32.HTLEFT
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	if mouse.x >= UserData.width - frame_size do return win32.HTRIGHT
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	return win32.HTCLIENT
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}
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handle_windowposchanged :: proc "stdcall" (
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	hwnd: win32.HWND,
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	pos: ^win32.WINDOWPOS,
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) -> win32.LRESULT {
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	client: win32.RECT
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	win32.GetClientRect(hwnd, &client)
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	last_width, last_height := UserData.width, UserData.height
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	UserData.width, UserData.height = client.right, client.bottom
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	client_changed := UserData.width != last_width || UserData.height != last_height
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	if client_changed {
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		if UserData.width > last_width do win32.InvalidateRect(hwnd, &(win32.RECT){last_width - 1, 0, last_width, last_height}, true)
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		else do win32.InvalidateRect(hwnd,&(win32.RECT){UserData.width - 1, 0, UserData.width, UserData.height}, true)
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		if UserData.height > last_height do win32.InvalidateRect(hwnd, &(win32.RECT){0, last_height - 1, last_width, last_height}, true)
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		else do win32.InvalidateRect(hwnd, &(win32.RECT){0, UserData.height - 1, UserData.width, UserData.height}, true)
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	}
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	return 0
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}
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handle_dwmcompositionchanged :: proc "stdcall" (hwnd: win32.HWND) {
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	enabled: win32.BOOL = false
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	win32.DwmIsCompositionEnabled(&enabled)
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	UserData.dwm_enabled = enabled
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	if enabled {
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		win32.DwmSetWindowAttribute(
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			hwnd,
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			u32(win32.DWMWINDOWATTRIBUTE.DWMWA_NCRENDERING_POLICY),
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			rawptr(uintptr(win32.DWORD(win32.DWMNCRENDERINGPOLICY.DWMNCRP_ENABLED))),
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			size_of(win32.DWORD),
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		)
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	}
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}
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handle_win32_events :: proc "stdcall" (
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	hwnd: win32.HWND,
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	msg: win32.UINT,
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	wparam: win32.WPARAM,
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	lparam: win32.LPARAM,
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) -> win32.LRESULT {
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	switch msg {
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	case win32.WM_CLOSE:
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		win32.DestroyWindow(hwnd)
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		return 0
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	case win32.WM_DESTROY:
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		win32.PostQuitMessage(0)
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		return 0
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	case win32.WM_PAINT:
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		ps: win32.PAINTSTRUCT
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		hdc := win32.BeginPaint(hwnd, &ps)
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		win32.FillRect(hdc, &ps.rcPaint, win32.HBRUSH(win32.COLOR_BACKGROUND + uintptr(1)))
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		win32.EndPaint(hwnd, &ps)
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		return 0
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	case win32.WM_NCACTIVATE:
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		return win32.DefWindowProcW(hwnd, msg, wparam, -1)
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	case win32.WM_NCHITTEST:
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		return handle_nchittest(hwnd, lparam)
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	case win32.WM_WINDOWPOSCHANGED:
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		return handle_windowposchanged(hwnd, transmute(^win32.WINDOWPOS)(lparam))
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	case win32.WM_NCCALCSIZE:
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		return 0
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	case win32.WM_NCPAINT:
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    	if !UserData.dwm_enabled do return 0
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	case win32.WM_LBUTTONDOWN:
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		win32.ReleaseCapture()
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		win32.SendMessageW(hwnd, win32.WM_NCLBUTTONDOWN, win32.HTCAPTION, 0)
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	case win32.WM_DWMCOMPOSITIONCHANGED:
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		handle_dwmcompositionchanged(hwnd)
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		return 0
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	case WM_NCUAHDRAWCAPTION:
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		return 0
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	case WM_NCUAHDRAWFRAME:
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		return 0
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	}
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	return win32.DefWindowProcW(hwnd, msg, wparam, lparam)
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}
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main :: proc() {
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	hinstance := win32.HINSTANCE(win32.GetModuleHandleW(nil))
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	cid := win32.RegisterClassExW(
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		&(win32.WNDCLASSEXW) {
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			cbSize = size_of(win32.WNDCLASSEXW),
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			hInstance = hinstance,
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			hbrBackground = win32.HBRUSH(win32.COLOR_WINDOW + uintptr(1)),
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			lpszClassName = win32.utf8_to_wstring("OdinBorderlessWindow"),
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			hCursor = win32.LoadCursorA(nil, win32.IDC_ARROW),
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			lpfnWndProc = handle_win32_events,
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		},
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	)
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	hwnd := win32.CreateWindowExW(
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		0,
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		win32.LPCWSTR(uintptr(cid)),
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		win32.utf8_to_wstring("Borderless Window"),
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		win32.WS_OVERLAPPEDWINDOW | win32.WS_SIZEBOX,
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		win32.CW_USEDEFAULT,
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		win32.CW_USEDEFAULT,
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		win32.CW_USEDEFAULT,
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		win32.CW_USEDEFAULT,
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		nil,
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		nil,
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		hinstance,
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		nil,
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	)
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	handle_dwmcompositionchanged(hwnd)
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	win32.ShowWindow(hwnd, win32.SW_SHOWNORMAL)
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	win32.UpdateWindow(hwnd)
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	message: win32.MSG
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	for win32.GetMessageW(&message, nil, 0, 0) != 0 {
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		win32.TranslateMessage(&message)
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		win32.DispatchMessageW(&message)
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	}
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	win32.UnregisterClassW(win32.LPCWSTR(uintptr(cid)), hinstance)
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	os.exit(int(message.wParam))
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}
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@@ -6,18 +6,18 @@ node :: struct($Value: typeid) {
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	next:  ^node(Value),
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}
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to_string :: proc(head: ^node($T)) -> string {
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to_string :: proc(head: ^node($T), trunc_after: int = 8) -> string {
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	curr := head
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	out: string
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	counter := 0
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	out = fmt.tprintf("[%v]", curr.data)
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	out = fmt.aprintf("[%v]", curr.data)
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	for curr.next != nil{
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        curr = curr.next
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        if  counter >= 8 {
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            out = fmt.tprintf("%s -> ... -> [%v]", out, tail(curr.next))
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        if  trunc_after > 0 && counter >= trunc_after {
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            out = fmt.aprintf("%s -> ... -> [%v]", out, tail(curr.next))
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            break
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        } 
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		out = fmt.tprintf("%s -> [%v]", out, curr.data)
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		out = fmt.aprintf("%s -> [%v]", out, curr.data)
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		counter += 1
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	}
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										3
									
								
								lua-dylib-odin/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								lua-dylib-odin/.gitignore
									
									
									
									
										vendored
									
									
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							@@ -0,0 +1,3 @@
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args.dll
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args.exp
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args.lib
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										2
									
								
								lua-dylib-odin/build.bat
									
									
									
									
									
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										2
									
								
								lua-dylib-odin/build.bat
									
									
									
									
									
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							@@ -0,0 +1,2 @@
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odin build . -build-mode:dll -out:args.dll
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lua test.lua
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										34
									
								
								lua-dylib-odin/main.odin
									
									
									
									
									
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										34
									
								
								lua-dylib-odin/main.odin
									
									
									
									
									
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							@@ -0,0 +1,34 @@
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package args
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import "base:runtime"
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import "core:fmt"
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LUA_SHARED :: true
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import lua "vendor:lua/5.4"
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lua_print_arg_count :: lua.L_Reg {
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	name = "printargcount",
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	func = lua_print_arg_count_proc,
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}
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lua_print_arg_count_proc :: proc "c" (L: ^lua.State) -> i32 {
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	context = runtime.default_context()
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	top := lua.gettop(L)
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	if top > 0 {
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		fmt.println(top, "arguments were passed to the function", lua_print_arg_count.name)
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	} else {
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		fmt.println("no arguments were passed to the function", lua_print_arg_count.name)
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	}
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	return 0
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}
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procs :: []lua.L_Reg{lua_print_arg_count, {nil, nil}}
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@(export)
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luaopen_args :: proc(L: ^lua.State) -> i32 {
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	lua.L_checkversion(L)
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	lua.L_newlib(L, procs)
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	lua.pushinteger(L, 8008135)
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	lua.setfield(L, -2, "version")
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	return 1
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}
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										4
									
								
								lua-dylib-odin/test.lua
									
									
									
									
									
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										4
									
								
								lua-dylib-odin/test.lua
									
									
									
									
									
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							@@ -0,0 +1,4 @@
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local a = require'args'
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print('version', a.version)
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print('printargcount(1,2,3):')
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a.printargcount(1,2,3)
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@@ -59,4 +59,4 @@
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                </div>
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        </body>
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</html>
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```
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```
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